Results 1 to 10 of 10

Thread: FactionType {saba}, not a valid faction type?

  1. #1
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default FactionType {saba}, not a valid faction type?

    When I was using ATV-TW to check my ancillaries that it could not find any! But my mod still does not work.
    It found many missing ";" in the trait triggers and it gave this warning : "FactionType {saba}, not a valid faction type".
    As I lost my hope with the validator to correct my mod, I will handle by the classical method, trial & error.

    I just wondered this code was put intentionally or the validator is correct.

    P.S. my mod does not work although I get no error messages. I will go crazy!
    Last edited by Atraphoenix; 03-02-2009 at 12:03.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  2. #2
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,792

    Default Re: FactionType {saba}, not a valid faction type?

    The factiontype saba is what was the senate in vanilla. If you haven't got Saba modded into your mod, that will fail.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  3. #3
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Frequently encountered issues and suggestions for getting around them

    I get no error messages, I cannot track the errors. My mod does not open EB opens but does not enters to campaign menu.
    I tried to use ATV-TW validator but it says there is no errors in ancillary files


    P.S. Of course the game works when I change EDA EA with the backup. feedbacks from my mod users says it does not open even after 30 mins.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  4. #4
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: FactionType {saba}, not a valid faction type?

    I did not mod the saba under my mod at the moment.
    I only modded AS, Romani, Parthian, Makedon, KH, Baktria, Ptolemies, Pontos, Epirot ancillaries.
    In my first mod I only modded romani and Parthia It works fine.

    It is a trait error message from ATV-TW validator. I never touch traits cos It is hard to mod them.
    So I modded ancillaries but validator says no errors with ancillary files.
    and my current mod does not enter main campaign.
    and no error message I get.
    How can I track ancillary files for if they have any errors or not.
    Otherwise I will have track each ancillary and its description one by one that means for hours! I would rather to write the codes from the beginning.
    Last edited by Atraphoenix; 03-02-2009 at 12:23.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  5. #5
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,792

    Default Re: FactionType {saba}, not a valid faction type?

    So as I was saying, you can't refer to Saba when you don't have Saba as a faction. You need to remove the references to Saba from the traits (triggers).

    You can also use the trait/ancillary validation tool I made, if you like. It's part of eb.jar. Get Traits.java from that, change to point to your RTW and run it.

    (That is as detailed instructions as I am going to give for it).
    Last edited by bovi; 03-02-2009 at 12:48.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  6. #6
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: FactionType {saba}, not a valid faction type?

    how can I find it can you pm me the link etc?



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  7. #7
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,792

    Default Re: FactionType {saba}, not a valid faction type?

    I can't give you a link to your own hard drive. It's part of the EB installation.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  8. #8
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: FactionType {saba}, not a valid faction type?

    I found it but I think I need a java compiler to work it.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  9. #9
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,792

    Default Re: FactionType {saba}, not a valid faction type?

    http://www.oracle.com/technology/pro...dev/index.html
    http://www.eclipse.org/
    http://www.netbeans.org/

    Although, it appears to me that the ATV validator does more than mine. You should probably run both. And it's definitely right about the Saba references. You need to remove the references to Saba from the traits (triggers).
    Last edited by bovi; 03-02-2009 at 17:32.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  10. #10
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: FactionType {saba}, not a valid faction type?

    Will try it, I checked each ancillary codes. codes had some missing "_" and "_of_" I corrected them all but nothing changes. methinks my coding module- I put each faction ancillaries in one module- is the problem. to correct it I have to sacrifice RTW competability, my solution looks likely works with BI.exe and Alex

    this is the office system of BI, I hope it works with alex,too.

    enums

    office_amici_principis_east
    office_amici_principis_east_desc
    office_amici_principis_east_effects_desc
    office_amici_principis_west
    office_amici_principis_west_desc
    office_amici_principis_west_effects_desc
    office_comes_dispositionum_east
    office_comes_dispositionum_east_desc
    office_comes_dispositionum_east_effects_desc
    office_comes_dispositionum_west_effects_desc
    office_comes_domesticorum_equitum_east_effects_desc
    office_comes_domesticorum_equitum_west_effects_desc
    office_comes_litoris_saxonici
    office_comes_litoris_saxonici_desc
    office_dux_britannium
    office_dux_britannium_desc
    office_eran_spahbod
    office_eran_spahbod_desc

    ancillaries

    ;------------------------------------------
    Ancillary office_magister_militum_illyricum
    Image magiter_militum_Illyricum.tga
    ExcludedAncillaries office_magister_militum_thracias, office_magister_peditum_east, office_magister_militum_orientem
    ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
    Description office_magister_militum_illyricum_desc
    EffectsDescription office_magister_militum_illyricum_effects_desc
    Effect Defence 2
    Effect TroopMorale 1
    Effect Combat_V_Barbarian 1

    ;------------------------------------------
    Ancillary office_magister_militum_thracias
    Image magiter_militum_Thracias.tga
    ExcludedAncillaries office_magister_militum_illyricum, office_magister_equitum_east, office_magister_militum_orientem
    ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
    Description office_magister_militum_thracias_desc
    EffectsDescription office_magister_militum_thracias_effects_desc
    Effect CavalryCommand 1
    Effect Combat_V_Barbarian 1
    Effect Combat_V_Hun 1

    triggers

    ;------------------------------------------
    Trigger trigger_office_eran_spahbod
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and SettlementBuildingExists >= proconsuls_palace
    and IsGeneral
    and not IsFactionHeir
    and not IsFactionLeader
    and Attribute Influence >= 1
    and Attribute Command >= 3
    and not FactionwideAncillaryExists office_eran_spahbod

    AcquireAncillary office_eran_spahbod chance 50

    ;------------------------------------------
    Trigger trigger_office_mobadan_mobad
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and SettlementBuildingExists >= temple_of_one_god_awesome_temple
    and IsGeneral
    and not IsFactionHeir
    and not IsFactionLeader
    and Trait Zoroastrian >= 1
    and Trait Lewd <= 1
    and not FactionwideAncillaryExists office_mobadan_mobad
    and Trait ZoroastrianPiety >= 1
    and not Attribute Command >= 3
    and Attribute Influence >= 1

    AcquireAncillary office_mobadan_mobad chance 66
    I am nearly hopeless that with this module my mod won't be RTW.exe competable, but will try it.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO