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  1. #1
    Haruhiist Member Zett's Avatar
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    Default Hoplitai and 0.2 density

    I want to know your opinion about that topic. Would you like to see Hoplites with low density to present their way of fighting better? And which units should get it and which not?

    The density defines the space that a single soldier of a units needs. A lower density means, that the soldiers of a unit stand closer to each other (screenshoots). The density also influences the performance of a unit, a lower density makes the unit slightly (my impression) better in battle.

    Units with lower density in the Density Mod 0.2 link (savegame compatible)
    Spoiler Alert, click show to read: 



    Hoplitai Haploi (Greek Levy Hoplites) - 0.25



    Hoplitai (Greek Classical Hoplites) - 0.23



    Syrakosioi Hoplitai (Syracusan Hoplites) - 0.3



    Massaliotai Hoplitai (Massilian Medium Hoplites) - 0.23



    Iphikratous Hoplitai (Greek Hoplite Phalanx) - 0.23



    Thorakitai Hoplitai (Greek Heavy Hoplite Phalanx) - 0.2



    Epilektoi Hoplitai - 0.2



    Spartiatai Hoplitai (Spartan Hoplites) - 0.2



    Somatophylakes Strategou (Greek General) - 0.2




    Triarii (Early) - 0.2





    Hypaspistai - 0.2





    Basilikon Agema (Royal Guards) - 0.2





    Poeni Citizen Militia - Mishteret Izrahim Feenikim - 0.25



    Liby-Phoenician Infantry (early) - Dorki Leebi-Feenikim Mookdamim - 0.23



    Liby-Phoenician Heavy Infantry (late) - Dorki Leebi-Feenikim Meshoorianim 0.23



    Dorkim Kdoshim (Sacred Band Phalanx) - 0.2



    Dorkim Leebi-Feenikim Aloophim (Elite Liby-Phoenician Infantry) - 0.2





    Baktrion Agema (Baktrian Royal Guard) - 0.2



    Hoplitai Indohellenikoi (Indo-Hellenic Medium Infantry) - 0.23



    Indohellenikoi Eugeneis Hoplitai (Indo-Greek Noble Hoplites) - 0.2





    Agema Hellenikon (Indo-Greek Royal Guard) - 0.2



    Hoplitai Hellenikon (Saka Heavy Hoplites) - 0.23





    Ischyroi Orditon (Elite Dacian Infantry) - 0.2



    Getikoi Stratiotai (Dacian Light Phalanx) - 0.23



    Komatai Thorakitai Stratiotai (Dacian Heavy Phalanx) - 0.23





    Speutagardaz (Germanic Pikemen) - 0.2





    Mori Gaesum (Helvetii Phalanx) - 0.2



    Appea Gaedotos (Alpine Phalanx) - 0.23






    Screenshots
    Spoiler Alert, click show to read: 


    Spartiatai Hoplitai with 0.2 density, notice that they are already 'sitting in eachother' while running (doesn't look good IMO)


    Spartiatai Hoplitai while charging, notice that the collisions are now irrelevant (you can not see them)


    Spartiatai Hoplitai fighting in close formation


    Epilektoi Hoplitai with 0.23, they still 'sitting in each other' while running


    Epilektoi Hoplitai fighting some Roman scum Romani, notice how nice they fight close to each other, even with guardmode off


    Epilektoi Hoplitai with 0.4 density (standard)


    Hoplitai with 0.25 density, still some collisions while runnig (0.23 or 0.25 should be the minimum)


    Hoplitai while charging (beautiful)


    Hoplitai Haploi with 0.3 while running (notice, that is the running animation, which is only slightly different from the charging animation, why do the other Hoplites doesn't have this "running animation"? IMO its better then the spear dragging)


    Hoplitai Haploi (0.3) and Hoplitai (0.25) while fighting, looser formation then the Spartiatai Hoplitai, but still closer then the Epilektoi Hoplitai with 0.4 (standard)


    Syrakosioi Hoplitai with 0.4 density (standard) while running
    for more screenshots go to post #74

    (please move this to the Unoffical Modding Projects)
    Last edited by Zett; 03-09-2009 at 20:30. Reason: Last update 09-04-2009


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  2. #2
    a.k.a. Burebista Member Βελισάριος's Avatar
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    Default Re: Hoplitai and 0.2 density

    I'll be following this closely, as I am interested in implementing some changes in the Legion vs. Phalanx tournament regarding this issue.
    To settle the deal between Romans and Greeks once and for all... both Italy and Greece are in deep s*** at the moment. Do you really think who had the biggest spear in antiquity makes any difference?

  3. #3
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Hoplitai and 0.2 density

    Very interesting! Here's my list.


    yes

    Hypaspistai
    Baktrion Agema
    Indohellenikoi Eugeneis Hoplitai
    Hoplitai Haploi
    Hoplitai
    Kardaka Arteshtar (Persian Hoplites)
    Liby-Phoenician Infantry (early and late)
    Poeni Citizen Militia (NOT SURE)
    Epilektoi Hoplitai
    Spartiatai Hoplitai
    Somatophylakes Strategou (KH)
    Triarii - Only Camillan
    Hoplitai Troglodutikes
    Hoplitai Hellenikon
    Agema Hellenikon
    Massaliotai Hoplitai
    Syrakosioi Hoplitai



    No

    Thorakitai
    Barbarian kinds of Phalanxes (Helveti, Dacian..etc.)
    Ekdromoi Hoplitai - they are meant to hunt down Peltastai, they don't need too tight formation, so they can gain speed
    Gestikapoinann - Large shields, but I don't see them in a Phalanx
    Peltastai Makedonikoi - Peltastai after all.

    - No units with javelins in general, they would need space to throw -


    Looking forward to seeing screenshots =)
    Last edited by SwissBarbar; 03-02-2009 at 17:07.
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  4. #4
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Hoplitai and 0.2 density

    Personally I'm for a higher density, though testing should be done if you want to do it for a MP tournament. Some other stat might need to be changed too.

    Also Syrakousian hoplites fight in a looser order than thier other counterparts adn thus shouldn't get it. Not sure about the Massilian hoplites to I imagine them fighting in a looser order as well. Barbarian phalanxes or shieldwall should get it as well as they also used tight fighting orders. Of course testing could be used and see for gradations in density.

    My two cents,
    -moros

  5. #5
    Haruhiist Member Zett's Avatar
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    Default AW: Re: Hoplitai and 0.2 density

    Quote Originally Posted by SwissBarbar View Post
    Very interesting! Here's my list.

    No

    Thorakitai
    Barbarian kinds of Phalanxes (Helveti, Dacian..etc.)
    Ekdromoi Hoplitai - they are meant to hunt down Peltastai, they don't need too tight formation, so they can gain speed
    Gestikapoinann - Large shields, but I don't see them in a Phalanx
    Peltastai Makedonikoi - Peltastai after all.

    - No units with javelins in general, they would need space to throw -
    I agree with that, but what about Dorkim Kdoshim - (Sacred Band Phalanx)? I'm not sure about them...

    Quote Originally Posted by Moros View Post
    Barbarian phalanxes or shieldwall should get it as well as they also used tight fighting orders.
    Ok, lets leave all Barbarian phalanxes and the sacred band out (for the moment). We should first care about all Hoplitai units + Thorakitai Hoplita, Iphikratous Hoplitai, Basilikon Agema, Hoplitai Indohellenikoi.
    Last edited by Zett; 03-02-2009 at 17:19.


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  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: AW: Re: Hoplitai and 0.2 density

    Of course there would need to be gradations. I do however think that someone needs to fraps one of these and show us or we could create a thread in the mods forum and make a mod based on this idea.

    Don't forget those the KH Iph-type Phalanxes.
    Last edited by antisocialmunky; 03-02-2009 at 17:21.
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  7. #7
    Haruhiist Member Zett's Avatar
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    Default AW: Re: AW: Re: Hoplitai and 0.2 density

    Quote Originally Posted by antisocialmunky View Post
    I do however think that someone needs to fraps one of these and show us or we could create a thread in the mods forum and make a mod based on this idea.
    EDU: http://files.filefront.com/export+de.../fileinfo.html
    Hoplitai Haploi, Massilian Medium Hoplites, Poeni Citizen Militia, Ekdromoi Hoplitai (sorry, will be changed), Red Sea Hoplites (sorry will be changed) and Iphikratous Hoplitai have 0.3 density
    Classicals, KH elite Hoplites, Thorakitai Hoplitai + Basilikon Agema (Ptolemaioi) ,Baktrian elite Hoplites, Syracuse Hoplites (sorry, will be changed), Trarii and Liby-Phoenician Infantry (early/late) have 0.25 density

    Perhaps someone want to do some tests, if I remember correctly, that was a SP EDU i made some time ago (last year or something like that, right after EB 1.2 was released).


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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: AW: Re: Hoplitai and 0.2 density

    What happened to the delete option?
    Last edited by antisocialmunky; 03-02-2009 at 17:21.
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  9. #9
    Member Member Phalanx300's Avatar
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    Default Re: Hoplitai and 0.2 density

    Yes! I would totally support it. Give it to all units on the list, except:

    The Ekdromoi, they were used to chase skirmishers and would thus not fight in the Phalanx.

    The Thorakitai, they didn't fought in the Phalanx as far as I'm aware.

    Units to further include:

    The Hoplitai Hellenikoi, a Hoplite unit for Saka Rauka I believe with scale armour.

    Units which previously had the vanilla Hoplite Phalanx.

    And other units which fought in a dense shieldwall or Phalanx, like the Germanic spearmen, swordsmen and pikemen.

    I also really hope that this can also be included for stardard EB!

  10. #10

    Default Re: Hoplitai and 0.2 density

    Anyone know how this method compares to TWFanatic's hoplite mod?
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  11. #11
    Member Member Phalanx300's Avatar
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    Default Re: Hoplitai and 0.2 density

    soup, it makes them stay closer together, thus them being able to strike more enemies from the front, and easier enveloped as well.

    mlc, I think that it is better, as the pushing with short_pike is a tad extreme.

  12. #12
    Haruhiist Member Zett's Avatar
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    Default AW: Hoplitai and 0.2 density

    First post was updated a while ago, with mod link and unitlist

    Quote Originally Posted by Zett View Post

    Units with lower density in the Density Mod 0.2 link
    Spoiler Alert, click show to read: 



    Hoplitai Haploi (Greek Levy Hoplites) - 0.25



    Hoplitai (Greek Classical Hoplites) - 0.23



    Syrakosioi Hoplitai (Syracusan Hoplites) - 0.3



    Massaliotai Hoplitai (Massilian Medium Hoplites) - 0.23



    Iphikratous Hoplitai (Greek Hoplite Phalanx) - 0.23



    Thorakitai Hoplitai (Greek Heavy Hoplite Phalanx) - 0.2



    Epilektoi Hoplitai - 0.2



    Spartiatai Hoplitai (Spartan Hoplites) - 0.2



    Somatophylakes Strategou (Greek General) - 0.2




    Triarii (Early) - 0.2





    Hypaspistai - 0.2





    Basilikon Agema (Royal Guards) - 0.2





    Poeni Citizen Militia - Mishteret Izrahim Feenikim - 0.25



    Liby-Phoenician Infantry (early) - Dorki Leebi-Feenikim Mookdamim - 0.23



    Liby-Phoenician Heavy Infantry (late) - Dorki Leebi-Feenikim Meshoorianim 0.23



    Dorkim Kdoshim (Sacred Band Phalanx) - 0.2



    Dorkim Leebi-Feenikim Aloophim (Elite Liby-Phoenician Infantry) - 0.2





    Baktrion Agema (Baktrian Royal Guard) - 0.2



    Hoplitai Indohellenikoi (Indo-Hellenic Medium Infantry) - 0.23



    Indohellenikoi Eugeneis Hoplitai (Indo-Greek Noble Hoplites) - 0.2





    Hoplitai Hellenikon (Saka Heavy Hoplites) - 0.23





    Ischyroi Orditon (Elite Dacian Infantry) - 0.2



    Getikoi Stratiotai (Dacian Light Phalanx) - 0.23



    Komatai Thorakitai Stratiotai (Dacian Heavy Phalanx) - 0.23





    Speutagardaz (Germanic Pikemen) - 0.2





    Mori Gaesum (Helvetii Phalanx) - 0.2



    Appea Gaedotos (Alpine Phalanx) - 0.23




    Last edited by Zett; 03-06-2009 at 11:44.


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  13. #13
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Hoplitai and 0.2 density

    Could you please post some screenshots of some of the units, where they stand in formation and are not moving? That would be nice
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  14. #14
    Haruhiist Member Zett's Avatar
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    Default AW: Re: Hoplitai and 0.2 density

    Quote Originally Posted by SwissBarbar View Post
    Could you please post some screenshots of some of the units, where they stand in formation and are not moving? That would be nice
    Battle with lower density (look first post for density values)

    Standing units
    Spoiler Alert, click show to read: 


    Steady units
    Spoiler Alert, click show to read: 


    Fighting units
    Spoiler Alert, click show to read: 


    ------------------------------------------------------------------------------------
    Battle with standard density

    Standing units
    Spoiler Alert, click show to read: 


    Steady units
    Spoiler Alert, click show to read: 


    Fighting units
    Spoiler Alert, click show to read: 


    ------------------------------------------------------------------------------------

    You will notice, that the difference while standing and being steady is quiet small, but the difference while fighting is big. Without lower density the unit "explode" when ordered to attack (except when guardmode is on, first picture at "Fighting units" with standard density). You will also notice, that the Syrakosioi Hoplitai look (with and without lower density) while standing the same, that means that there must be another value (is this the right english word?) in the files to define the dense of a formation. I noticed this phenomenon also by the Ekdromoi, you can give them a lower density in the EDU files, but they still have their lose formation (pherhaps some experienced modder could tell me which other values define the foramtion density of a unit).

    And about the balance...
    Spoiler Alert, click show to read: 

    I used in both battles the same tactic (waiting, let them come, guardmode on, after 30 sec. after the fight started turn guardmode off, no outflanking). In the battle with standard density the enemy general died early, but the loses I suffered were still bigger then in the battle with lower density. If the enemy general had not died, I would have lost the battle, while there was no problem in the battle with lower density.
    Last edited by Zett; 03-06-2009 at 21:12.


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  15. #15
    Member Member the man with no name's Avatar
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    Default Re: Hoplitai and 0.2 density

    Defenitly include this in eb 1.3 plz.
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    Infantry battles aren't as long, but the wars are much longer.

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  16. #16
    Member Member Phalanx300's Avatar
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    Default Re: Hoplitai and 0.2 density

    I agree. All Shieldwall/Phalanx units without Phalanx/Dense fighting units should definately have a tighter density.

  17. #17

    Default Re: AW: Hoplitai and 0.2 density

    Quote Originally Posted by Zett View Post
    First post was updated a while ago, with mod link and unitlist
    It seems you forgot the Saka Agema Hellenikon.

    Anyways, I do like what you are creating, but I have to be against any effort to insert a "machine gun pilae" on any condition. Pilae were deffinitely dangerous, but not different or better than any of the javs carried back then (only the heavier ones, which too were carried by their enemies, see soliferrum). This means that the stats on missiles are fine as they are.


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  18. #18
    Member Member Phalanx300's Avatar
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    Default Re: Hoplitai and 0.2 density

    You're totally right there Keravnos, Pilum were dangerous though that is usually overestimated.

    And yeah, totally forgot the Saka Agema Hellenikon Hoplites, how foolish of me.

  19. #19
    Haruhiist Member Zett's Avatar
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    Default AW: Re: AW: Hoplitai and 0.2 density

    Quote Originally Posted by keravnos View Post
    It seems you forgot the Saka Agema Hellenikon.
    They are in since 0.1, its right that they have a extra EDU entry, but I counted them as Baktrion Agema in the unit list. I will edit the first post. done

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    Last edited by Zett; 03-09-2009 at 19:20.


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  20. #20

    Default Re: AW: Re: AW: Hoplitai and 0.2 density

    Question (and sorry if it has been asked): If i change the hoplite densities, will I have to start a new game to have it work / not screw up my current campaigns?

  21. #21
    Member Member Woreczko's Avatar
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    Default Re: Hoplitai and 0.2 density

    No, you don`t have to start a new campaign to make it work :)

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