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  1. #1
    Member Member Phalanx300's Avatar
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    Default Re: AW: Re: Hoplitai and 0.2 density

    Quote Originally Posted by Zett View Post
    I guess Indohellenikoi Eugeneis Hoplitai 0.2? I have done the Multiplayer EDU so far, but I can not find the Dorkim Leebi-Feenikim Aloophim (Elite Liby-Phoenician Infantry), does someone know which number they have in the EDU files?

    Oh, I forgot one unit in the Density Mod 0.1 files. I gave the mecenary Mishteret Izrahim Feenikim (for the Eleutheroi) a lower density, but forgot the 'normal' Mishteret Izrahim Feenikim (for Carthage).
    Yes 0.2 as they were noble elite soldiers, my bad.

    On the Leebi-Feenikim Aloophim, I wouldn't know. Though all units are directed into spots like Germanians Hellenes etc. Also some units ingame don't match the name in the EDU or the site which can get annoying. Like those Belgian spearmen.

    Guys, are you sure, that "radius" doesn`t affect missile resistance? I had some doubts, after using javelins on a small radius unit. They seemed too resistant for their stats. Perhaps smaller radius made individual men harder to hit... But I`m not sure.
    I wouldn't know about missle resistance, a real Hoplite Phalanx would basicly be close to invurnable to arrows and javelins. But I don't know how it works out with shorter radius.

    Shorter radius decreases the room that the units takes in, overlapping units would kindoff proove that they aren't getting thinner or anything.

    So to keep it short: I wouldn't know.

    I think IF it had any effect, then a negative one. Loose formation is better against missiles, so dense formation should be worse...
    That depends, old sources say that the pilum was close to useless against Phalangites. And Hoplites were close to invurnable to missles as well (then again which part of the body is not good protected?).

  2. #2
    Member Member Dutchhoplite's Avatar
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    Default Re: Hoplitai and 0.2 density

    I'm tempted to use these changes, looks interesting.
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  3. #3

    Default Re: AW: Re: Hoplitai and 0.2 density

    after much testing in RTR-XXX i have come to the conclusion that 0.2 for hoplites makes them too powerful. what i'm doing now is setting all hoplites at 0.3 and all phalangites at 0.2
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    Member Member Woreczko's Avatar
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    Default Re: AW: Re: Hoplitai and 0.2 density

    Quote Originally Posted by Phalanx300 View Post
    I wouldn't know about missle resistance, a real Hoplite Phalanx would basicly be close to invurnable to arrows and javelins.
    You have a point here. AFAIK "phalanx" ability coubles the effectiveness of the shields against missiles. It`s quite logical, for classical hoplites to also get similar bonus... by means of smaller radius for example.
    Shorter radius decreases the room that the units takes in, overlapping units would kindoff proove that they aren't getting thinner or anything.
    Units overlap, because of graphics but I believe that the engine cares more about abstract numbers (i.e. radius), than the unit`s skeleton and skin. One of the reasons, why hoplites in vanilla EB don`t perform that well, while in guard mode, may be - that large radius and close spacing causes soldiers to get in the way of each other. I suppose, that may be the reason, why only some of the guys in the first rank seem to really engage in combat, while others are watching...

  5. #5
    Haruhiist Member Zett's Avatar
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    Default AW: Hoplitai and 0.2 density

    So nobody knows which number the Dorkim Leebi-Feenikim Aloophim (Elite Liby-Phoenician Infantry) have? Or which name they use in the EDU? I want to upload Phalanx300 edu files, they are the last unit that is missing.

    ;536
    type carthaginian infantry picked libyphoenician
    dictionary carthaginian_infantry_picked_libyphoenician ; Picked Libyphoenician
    category infantry
    class heavy
    I think I found them
    Last edited by Zett; 03-04-2009 at 14:18.


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    Legatvs Member SwissBarbar's Avatar
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    Default Re: Hoplitai and 0.2 density

    try and know
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