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Thread: Hoplitai and 0.2 density

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  1. #1
    Member Member Woreczko's Avatar
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    May 2004
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    deep province in Masovia
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    Default Re: Hoplitai and 0.2 density

    Zett is right, 0.2 density transforms itself into a massive bonus in close combat. In my own files, I decreased attack of spearmen by 4 points and gave them 0.18 lethality to compensate (spear is a big and powerful weapon after all) . When I tried to implement 0.2 density for some units, they lethality had to be decreased to 0.1 in order to retain balance between units.

    In the end I resigned from fiddling with radius attribute. While it allows hoplite units to fight in truely close order, it also makes their formation impossible to break. I mean, look at the macedonian phalanxes. They are impervious, when keeping an orderly pike-wall, but it`s still possible to mess them up. If they formation gets messed up, they easily fell prey to other units. Hoplites with 0.2 radius have no such weakness however. They will keep their extremely close formation no matter, how badly they are disordered and from whatever side you attack them.

  2. #2
    Member Member Satyros's Avatar
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    Jan 2004
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    Hellas
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    Default Re: Hoplitai and 0.2 density

    So would this mean that we either have to play with short_pike hoplites and suffer some graphics flaws or implement a lower density value on units and turn them into super-glued units ?

    Would a possible solution to the hoplite issue involve a complete remake of all stats for most hoplite ( and " hoplite like " units ) to be accurate ? If so , it'd take a lot of work I suppose .

    Damn me for being incompetent at modding .

    If anyone has being doing any fiddling with stats please report any results . I would really prefer my hoplites not to explode backwards when attacking .

    Satyros

    P.S. : Not wanting to be an ungrateful b****** or anything , are there , or were there any thoughts from the EB team concerning this issue ? Well I only ask because with the guard button on , they hardly are a serious attacking unit , they take the role of a makedonian phalanx , tieing down the enemy . Is the guard button the only way for a hoplite unit to retain any hoplite-like cohesion at all ? I'd be grateful if someone from the team answered this and if so , I promise not to nag any more and drop the whole issue . So there . :)
    Smell the battle in the wind, before you see us.Winterhorde of furyride, the wind will lead us.

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