So would this mean that we either have to play with short_pike hoplites and suffer some graphics flaws or implement a lower density value on units and turn them into super-glued units ?

Would a possible solution to the hoplite issue involve a complete remake of all stats for most hoplite ( and " hoplite like " units ) to be accurate ? If so , it'd take a lot of work I suppose .

Damn me for being incompetent at modding .

If anyone has being doing any fiddling with stats please report any results . I would really prefer my hoplites not to explode backwards when attacking .

Satyros

P.S. : Not wanting to be an ungrateful b****** or anything , are there , or were there any thoughts from the EB team concerning this issue ? Well I only ask because with the guard button on , they hardly are a serious attacking unit , they take the role of a makedonian phalanx , tieing down the enemy . Is the guard button the only way for a hoplite unit to retain any hoplite-like cohesion at all ? I'd be grateful if someone from the team answered this and if so , I promise not to nag any more and drop the whole issue . So there . :)