So would this mean that we either have to play with short_pike hoplites and suffer some graphics flaws or implement a lower density value on units and turn them into super-glued units ?
Would a possible solution to the hoplite issue involve a complete remake of all stats for most hoplite ( and " hoplite like " units ) to be accurate ? If so , it'd take a lot of work I suppose .
Damn me for being incompetent at modding .
If anyone has being doing any fiddling with stats please report any results . I would really prefer my hoplites not to explode backwards when attacking .
Satyros
P.S. : Not wanting to be an ungrateful b****** or anything , are there , or were there any thoughts from the EB team concerning this issue ? Well I only ask because with the guard button on , they hardly are a serious attacking unit , they take the role of a makedonian phalanx , tieing down the enemy . Is the guard button the only way for a hoplite unit to retain any hoplite-like cohesion at all ? I'd be grateful if someone from the team answered this and if so , I promise not to nag any more and drop the whole issue . So there . :)
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