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  1. #1

    Default Re: France

    On my second attempt at a French campaign, I quickly resolved the problem of having half the world hate me.

    1- I traded Newfoundland to the Brits for an alliance which is still holding up in 1738.
    2- I traded Martinique to the Dutch for an alliance which is still holding up in 1738.
    3- I paid 4000 to Austria for an alliance, which has been renewed after some rough passes. Basically, I sided with Austria when Prussia declared war on them, sacked Königsberg and now I doubt Austria will ever try to bother me again.
    4- I allied everyone else on my borders except Savoy which eventually tried to attack me and got crushed.

    Now with all those alliances, I had my hands free to move on the Iroquois and the Cherokee, capture a few islands in the Caribbean that belonged to pirates and of course, invade Mughal India. And I managed to get trade rights with about everyone since every nation likes me.

    'Course, Europe itself looks much like an Empire: Total Peace right now... Maybe I should get rid of the Barbary States to see some action in the home theatre.
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: France

    Next turn additions have been added for France, this pretty much sums up the early game and ends the first look. Sorry for no screen shots in the last half, I didn't turn fraps on.

    Last edited by Monk; 03-10-2009 at 16:16.

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