I've played two Quick games. One land, one sea. Won Both! :D
Great fun!
About the MP balance so far I have noticed (and not only me ofcourse)
Mortars: too much powerful
Granateers: same, too much powerful.
Noticed the same, especially mortars are a problem. I am banning them from my games untill they are fixed. Other problem is with infantry facing, im sure somebody mentioned it in bug post. Sometimes they show the rear to the enemy, even noticed it in a battle line of several line infantry once. One unit was reversed
Also noticed a problem once you loose a cart in a three cannon battery. I have trouble limbering them up when that happens (the two remaining cannon/cart combo)....
Well, these are minor issues which can be adressed I am sure of that.
Rebirth of Kenchikuka?
How is the actual feeling of the game? Does it have a similar feel to any of the other titles or a new feel altogether?
Some questions i have..
1) How is the grouping system?
2) How does the morale of units feel?
3) Can you enforce rules in a comp game? Im guessing if u host a game called no mortars and its a comp game somone can just join and use them regardless while the match is compeditve and recorded result.
4) How do the units respond? do the units break formation alot like in rtw and mtw with say the front ranks seperating from the back sometimes?
5) How good is cavalry in the online battles?
6) How are you guys currently arranging games vs friends?
7) Does the game have long shootouts?
8) How does terrain effect the game? like woods buildings etc
9) How would you rate this games mp compared with other titles? is it mtw1 quality mtw2 quality etc
That will do for now at least :p
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
1) How is the grouping system?
Same as MTW2
2) How does the morale of units feel?
I like it so far
3) Can you enforce rules in a comp game? Im guessing if u host a game called no mortars and its a comp game somone can just join and use them regardless while the match is compeditve and recorded result.
Well it not depends on the game if you find a no fair player. BTW, matches are not recordered, just on you personal stats as far as I know.
4) How do the units respond? do the units break formation alot like in rtw and mtw with say the front ranks seperating from the back sometimes?
No, they respond better than in MTW2 imho.
5) How good is cavalry in the online battles?
Cavs do fine, they are not strong but you need them.
6) How are you guys currently arranging games vs friends?
I am not arranging games.
7) Does the game have long shootouts?
It depends on how many mortars are in game.
8) How does terrain effect the game? like woods buildings etc
Terrain have effects.
9) How would you rate this games mp compared with other titles? is it mtw1 quality mtw2 quality etc
Dont know, it is too early to judge imho.
__________________I echo the limitations. Whilst I still can't play due to steam and my firewall being stubborn as I can tell it's going to be limited by seeing there is only a maximum of what, 8 infantry units? It's simply limiting game play to the same tactics as well as creating the same generic army builds.
Take Rome and BI for example, you had a range of factions and units each varying to such a degree that it created dynamics in the tactical game play. For example a faction like Lombardy would be a threat because of their armour piercing axemen, you would then have to change your tactics to adapt to that faction. For example you couldn't use your usual Saxons army as you would get eaten alive, you would have to adapt and change. Bear in mind this example might be a bit outdated as Rome/BI was a while back and my memory is vague.
Anyway you get my point, limiting the variation in factions and units makes for awfully similar game play and takes out a huge tactical side to the game. I'm all for making things balanced but that shouldn't mean cutting things down.
My thoughts from the ladder thread.
I was sort of disappointed when I went in. The multiplayer campaign isn't out. Or is it, and I'm just stupid and couldn't find it? Does anybody know if/when it will come out?
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