Poll: is removing cheats a good or bad thing?

Be advised that this is a public poll: other users can see the choice(s) you selected.

Page 2 of 3 FirstFirst 123 LastLast
Results 31 to 60 of 63

Thread: cheats are gone- good or bad thing?

  1. #31
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
    Join Date
    Oct 2006
    Location
    In a hopeless place with no future
    Posts
    8,646

    Default Re: cheats are gone- good or bad thing?

    I'm not really bothered about cheats being removed. I used to use auto_win sometimes for those annoying little sieges in RTW/M2TW, but now the surrender feature means this isn't necessary.

    It could be a little annoying from a modding perspective though, since I use toggle_fow to check my maps.
    At the end of the day politics is just trash compared to the Gospel.

  2. #32
    Heir to the Scottish Throne Member Relic's Avatar
    Join Date
    Feb 2009
    Location
    Belfast, United Kingdom
    Posts
    159

    Default Re: cheats are gone- good or bad thing?

    I like having full access to everything, maybe a petition for them to release the console after they have finished patches, DLC, etc in a year or two's time?

  3. #33
    Member Member JeromeBaker's Avatar
    Join Date
    Jan 2007
    Location
    Virginia
    Posts
    137

    Default Re: cheats are gone- good or bad thing?

    While I am going to miss cheats becuase of the role playing advantages it will probably be a good thing for me. If I get my treasury low I always use the add money cheat and then it makes the rest of the game more boring. So to help I get even more money from the cheat and get enough troops to start a bunch of major wars which is all action but kills the fun and strategy of building your empire the hard way. I look forward to having to play the campaign focused and with greater strategy now that I dont have the money cheat to fall back on. Mixed Blessings.. but after I complete my first grand campaign, I think it will be positive the cheats are gone.

  4. #34

    Default Re: cheats are gone- good or bad thing?

    Cheat codes are important for modders (for testing purposes etc). Removing them is a very bad move by CA.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #35
    Member Member Skott's Avatar
    Join Date
    Jul 2005
    Location
    Florida
    Posts
    434

    Default Re: cheats are gone- good or bad thing?

    I used the cheats. Mainly the add_money cheat so I could give the other factions more money during the game so they would build up and possibly become more aggressive as well as better developed when i fought them. It makes for a tougher AI opponent overall IMO. I suppose I could just allocate more money through modding but the money cheat was a quick way of doing it and it also could be done at any time and done as often as needed. I'm going to miss the cheats but thats just me.

  6. #36

    Default Re: cheats are gone- good or bad thing?

    Mixed blessing.

    While the majority of people who hang around the forums may not need cheats, I'm not so sure that's true across the board. And that's a lot of people (equation: Games Sold - Boards Registration = Everyone Else). And the one thing that makes a game not fun for many people, is getting their butts kicked.

    Personally? I've used a cheat or two in the past, even knowing cheats make you a lazy player. This way is more challenging. Look forward to it. Feel bad for the modders though.

  7. #37

    Default Re: cheats are gone- good or bad thing?

    Well this could be a bad thing, cheats from the console were sometimes used for modding projects to see ai movements or in the case of my own personal mod to allow multiplayer campaigns, kill character command etc was absolutely essential for this.
    Last edited by Swoosh So; 03-05-2009 at 19:35.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  8. #38
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: cheats are gone- good or bad thing?

    Being honest, opposing revolutions is simple, but playing as the revolution is impossible, so I might have liked 'auto_win' to do a revolution. :P

    But that being said, the game is very tactical and depends on so many factors. I had to return Spain as a province to Spain, because I simply couldn't hold it. I maxed up troops, made it tax exempt, but it was never acceptable with it, also, Spain was still in the game and kept dropping units off (unlike France) so I returned Spain after destroying everything in the terrority to broker a ceasefire.

    At the moment, it came to the point I had lots of money, and pretty much fully upgraded in my areas, so I went to expand into Saxony. This made a long-term ally, Poland-Lith declare war on me (I don't mind that, gives me a chance to get the areas I need from them) and during that campaign, Austria strikes me. I ended up having to Blitz across Eastern Europe to wipe out the enemy, but damn, my armed forces are so spread thin, that Poland-Lith, re-emerged as a nation.

    I am planning on brokering some of the Poland area to Russia to broker form Alliance with them, will give me a chance to rebuild and stabilise.

    Also, I am now a member. :D
    Last edited by Beskar; 03-05-2009 at 20:33.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  9. #39
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: cheats are gone- good or bad thing?

    I think pevergreen is right when he said "but it seems to have killed the hotseat/RP groups".

    It is practically impossible to create a game similar to Last of The Romans or Will of the Basileus without console!! Also, I haven't heard anything about hotseat option in ETW(I think it doesn't have it)!

  10. #40

    Default Re: cheats are gone- good or bad thing?

    I frequently used the madras and vindaloo cheats for when the AI decided to be extremely stupid and decided to attack with an army that had no hope of taking my city,6 times in a row. As long as the AI is much improved from MTW2 I'll be happy.
    Last edited by oz_wwjd; 03-06-2009 at 02:30.

  11. #41

    Default Re: cheats are gone- good or bad thing?

    Quote Originally Posted by oz_wwjd View Post
    I frequently used the madras and vindaloo cheats for when the AI decided to be extremely stupid and decided to attack with an army that had no hope of taking my city,6 times in a row. As long as the AI is much improved from MTW2 I'll be happy.


    I will truely miss them.

  12. #42

    Default Re: cheats are gone- good or bad thing?

    Well not exactly a toggle but, there's a way to disable the fog of war on the campaign map.

    All that's need is to edit this file

    Game_directory..\data\campaigns\main\scripting.lua


    look for the function OnWorldCreated() and add this line of script to the function

    scripting.game_interface:show_shroud(false)


    The whole function should end up like this.

    Spoiler Alert, click show to read: 
    local function OnWorldCreated()
    scripting.game_interface:technology_osmosis_for_playables_enable_culture("european")
    scripting.game_interface:technology_osmosis_for_playables_enable_all()
    scripting.game_interface:show_shroud(false)
    end



    This script should probably work for those midway into a campaign by adding it to the function

    OnFactionTurnStart(context)

    enjoy your Empire ..ggrrr

  13. #43

    Default Re: cheats are gone- good or bad thing?

    [QUOTE=Aero;2163881]Well not exactly a toggle but, there's a way to disable the fog of war on the campaign map.

    All that's need is to edit this file

    Game_directory..\data\campaigns\main\scripting.lua


    look for the function OnWorldCreated() and add this line of script to the function

    scripting.game_interface:show_shroud(false)


    The whole function should end up like this.

    Spoiler Alert, click show to read: 
    local function OnWorldCreated()
    scripting.game_interface:technology_osmosis_for_playables_enable_culture("european")
    scripting.game_interface:technology_osmosis_for_playables_enable_all()
    scripting.game_interface:show_shroud(false)
    end



    This script should probably work for those midway into a campaign by adding it to the function

    OnFactionTurnStart(context)

    enjoy your Empire ..ggrrr[/QUOTE

    I "hear" theres a trainer out there that actually works gives bunch of money and faster constructionn. I heard it even talks to you so you know its thhre.

  14. #44
    Member Member Lord of the Isles's Avatar
    Join Date
    Sep 2002
    Location
    Edinburgh, Scotland
    Posts
    286

    Default Re: cheats are gone- good or bad thing?

    Bad thing, for sure. I couldn't care less about cheating to improve my chances but that wasn't what I used to use it for.

    One more help for modders gone - as if the game wasn't mod unfriendly enough to start with compared to previous TW games.

    Furthermore, I've just reached turn 30 odd in my third attempt at playing ETW, and there is a Maratha Confederacy fleet stuck in my only Indian port. This is a bug (reported in the stickied bug thread) - I'm at peace with this faction but they are preventing me using the port and are killing my entire Indian trade. With a console I could move the damn fleet somewhere else. Without it, that's another game I have to abandon. I'm enjoying the game mostly but 0/3 in attempts to get beyond 30 odd game turns because of bugs isn't a good record. I'm starting to get annoyed.

  15. #45
    Member Member Polemists's Avatar
    Join Date
    Sep 2006
    Location
    In the Lou
    Posts
    1,213

    Default Re: cheats are gone- good or bad thing?

    I never used cheats, but whether they were in or not never really affected me. I've always enjoyed games the same even if cheats are in, I just refuse to use them unless something odd happens. Bugs, stuck issues, etc.

    The game will take sometime to mod, though hopefully when CA does release the tools (next month?) we can hope the mod community's new vanilla ETW will include a cheat console if nothing else to avoid game stopping bugs.

    For instance I remeber in MTW2 it got very annoying do to all the path's blocked messages you could get.

  16. #46
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: cheats are gone- good or bad thing?

    Quote Originally Posted by Ibn-Khaldun View Post
    I think pevergreen is right when he said "but it seems to have killed the hotseat/RP groups".

    It is practically impossible to create a game similar to Last of The Romans or Will of the Basileus without console!! Also, I haven't heard anything about hotseat option in ETW(I think it doesn't have it)!
    Correct..there is no hotseat mode...
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  17. #47
    The Laughing Knight Member Sir Beane's Avatar
    Join Date
    Sep 2007
    Location
    Heanor, Derbyshire, England
    Posts
    1,724

    Default Re: cheats are gone- good or bad thing?

    Quote Originally Posted by pevergreen View Post
    Correct..there is no hotseat mode...
    Well that's killed off your hotseat campaign idea .
    Last edited by Sir Beane; 03-07-2009 at 16:25.


    ~ I LOVE DEMOS ~

    . -- ---------- --
    . By your powers combined I am!
    . ----------------------


  18. #48

    Default Re: cheats are gone- good or bad thing?

    I "hear" theres a trainer out there that actually works gives bunch of money and faster constructionn. I heard it even talks to you so you know its thhre.
    Must be from Cheathappens.com those guy's are always the first to make great trainers.. One problem, you have to pay for them! And I think it's not really worth it.

    You can also cheat (if you really have to) by using CheatEngine.
    Last edited by Daimon; 03-07-2009 at 16:21.

  19. #49
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: cheats are gone- good or bad thing?

    Quote Originally Posted by Sir Beane View Post
    Well that's killed off your hotseat campaign idea .
    It was a good one at that.

    Oh well, next idea: moderator 1v1 championships!
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  20. #50

    Default Re: cheats are gone- good or bad thing?

    Quote Originally Posted by Daimon View Post
    Must be from Cheathappens.com those guy's are always the first to make great trainers.. One problem, you have to pay for them! And I think it's not really worth it.

    You can also cheat (if you really have to) by using CheatEngine.
    You know your stuff man, they had that thing done the day of release almost lol.

  21. #51

    Default Re: cheats are gone- good or bad thing?

    I liked toggle_fow. And auto_win was useful for those battles I couldn't be arsed to play. However, since there aren't that many battles, and my forces are superior, I find that autoresolve works well enough.

  22. #52
    Combustion Member beatoangelico's Avatar
    Join Date
    Oct 2007
    Location
    Italy
    Posts
    279

    Default Re: cheats are gone- good or bad thing?

    really bad thing for modding and AARs.

  23. #53

    Default Re: cheats are gone- good or bad thing?

    For playing the campaign i don't thing Toggle_FOW is actually needed any more, CA have done a great job of fixing the problems with it. Finally, and end to laying all of those bloody watchtowers!

    As for mods, assuming there are mod tools then i'd have thought there'll be a substitute for the dev console in with those.

  24. #54
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,546
    Blog Entries
    1

    Default Re: cheats are gone- good or bad thing?

    I'm very disturbed. The past few major Throne Room PBMs made extensive use of the console to provide a more immersive experience. Hotseat was a growing community as well.

    Hopefully they'll put it back in with a patch...
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  25. #55
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Red face Re: cheats are gone- good or bad thing?

    No cheats!?! Pfft, screw ETW; what is the sense of buying something you cannot win.

    But seriously, that is a huge minus. Surely there must be something??

  26. #56

    Default Re: cheats are gone- good or bad thing?

    Quote Originally Posted by Daimon View Post
    Must be from Cheathappens.com those guy's are always the first to make great trainers.. One problem, you have to pay for them! And I think it's not really worth it.

    You can also cheat (if you really have to) by using CheatEngine.
    Does the trainer really works? I tested some of them but it doesn't work. Btw, I am using a licensed game.

  27. #57
    Member Member Zarky's Avatar
    Join Date
    May 2007
    Location
    Finland
    Posts
    381

    Default Re: cheats are gone- good or bad thing?

    Voted gah because there's not even need for toggle_fow anymore since you can see which nation captured which region without constantly buying map information or cheating.
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  28. #58
    Member Member Neoncat's Avatar
    Join Date
    Jan 2007
    Location
    Finland, that country full of penguins. Especially the ones called Tux.
    Posts
    41

    Default Re: cheats are gone- good or bad thing?

    Never cheated in total war games and it really doesn't matter if someone cheats in one player game.
    Neonbits will rule the world of gaming! \o/

  29. #59
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
    Join Date
    Jan 2009
    Location
    Out too long in the midnight sea. Oh what's becoming of me?
    Posts
    3,404

    Default Re: cheats are gone- good or bad thing?

    mixed for me:

    good:

    -now i actually have some fun in anything but the battles, and am not inclined to cheat.
    -i now have a hard choice:

    lots of full crappy stacks, or a couple elite stacks?
    -now i actually lose battles!!!


    bad:

    -naval battles are crappy, so i have to save up for great ships just to beat the uber-naval a.i.
    Add me on Facebook! https://www.facebook.com/profile.php?id=100001603097354
    I am an Unstoppable Force, an Immovable Object

  30. #60
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: cheats are gone- good or bad thing?

    Quote Originally Posted by Hooahguy View Post
    according to Jack Lusted:


    so this means no more cheats.

    for me this is a mixed blessing.

    the good:
    the game is harder and you are no longer inclined to cheat. in RTW i cheated a lot. yes, i know, i am ashamed.
    now i have to micro-manage, which is always fun for me.

    the bad:
    AARs were just made harder. the toggle_fow cheat was essential for most of the AARs, especially mine.
    role-playing will be harder as well.

    thoughts?
    a big negative for me: in the previous titles, if I had just played a big battle and won it and the game decided to go CTD, I could always reload and type "auto_win <attacker/defender>" in order not to have to refight the battle...

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO