
Originally Posted by
IsItStillThere
I can certainly see your point. Its like they decided to have a big tech tree first, then made adjustments to accommodate it. Instead, they could have decided what kind of game they wanted first, then determine the tech tree. I personally would have gone with the latter option. Is there some law that says a big, complicated tech tree is a necessity in a game such as this? Especially since the naval techs are only one branch.
Speaking of the tech tree, is there somewhere that it is posted? Its not in the manual and only the building tree came with the game. Thanks!
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