First of all,
boudica's defense satisfies me. (Imagine that! No one saw that coming) I did indeed invite votes on myself, and you really can't criticize someone who does vote for me after I do that. My only criticism with her was that she didn't seem to be paying attention to the facts. On reflection; that doesn't indicate to me that she has a role. If she had a valuable role, for example, she would want to be very careful who she chooses to have night actions performed on.
(...I could make a joke here, but I'll
abstain, courteously.

)
I'm fine with the lynch
Askthepizzaguy early policy at present, however I would like to suggest that it's not wise to do so every game. If I end up with a good role, you could be hurting the town, and it could end up being less fun. Imagine if I did get saddled with a godfather role, for example. Your game would be over on round one, and then... no real reason to assemble 30 people just to slaughter me. It would be amusing in retrospect but also less fun. To me, if I ever got such a role, I'd be squirming the whole game because I'd know I was doomed.
We should mix it up. I've noticed
boudica, for example, getting stomped pretty quick by the lynch due to her recent streak of mafia roles, and others like
CountArach or
Tratorix or
Ignoramus getting murdered but not lynched due to previous games where they were less talkative post-death. Just so that everyone gets a fair shake, I think that we should take note of settling into predictable patterns. I'd like to see players like those mentioned survive longer into a game, and have a shot at maybe winning such a game as mafia. You'll also notice right away when some of these players don't get murdered, and probably lynch them for the unusual nature of their survival, and at that point; the players could be asking themselves "when will I get a break?"
Lynching the lurkers every game, shouldn't happen. It should happen enough times to discourage lurking, and to encourage discussion, in my opinion; you may disagree. Lurking is a valid strategy and lurkers will never be talkers. And if we make the lurkers scapegoats every game, they may not want to play anymore. At some point, I'll be changing my methods as well and will hope to survive at least to the mid-game on occasion. For now, I think it is a good tactic in games with lots of pro-town roles to have a volunteer to die, and for the present moment, that would be me. Others may volunteer in the future.
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