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Thread: Not much talk about one of my most favorite new features: Cover!

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  1. #1

    Default Re: Not much talk about one of my most favorite new features: Cover!

    Cover is bugged for me. Only 1 or 2 guys shoot while the rest scratch their balls. Also most of the time it feels like a deathtrap. Enemy cav just ROLLS right over the wall without pause whereas my cav stalls right in front of a wall and just gets annihilated by a coupla volleys. Also i find buildings buggy as well. Whenever the AI takes cover in the building i can barely hurt him even with 3 units shooting at him (okay makes sense, cool), then when i occupy the EXACT same building type AND being shot at from the same direction that i was shooting enemies before by a SINGLE unit, i steadily lose units and give back garbage return fire since only like 10 guys are shooting back. Now things like this really need to be addressed cuz most of the time i'm just forced to bullrush since cover and musketry ALWAYS work against me.

  2. #2
    Member Member IRONxMortlock's Avatar
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    Default Re: Not much talk about one of my most favorite new features: Cover!

    Quote Originally Posted by Warhammer3025 View Post
    Cover is bugged for me. Only 1 or 2 guys shoot while the rest scratch their balls. Also most of the time it feels like a deathtrap. Enemy cav just ROLLS right over the wall without pause whereas my cav stalls right in front of a wall and just gets annihilated by a coupla volleys. Also i find buildings buggy as well. Whenever the AI takes cover in the building i can barely hurt him even with 3 units shooting at him (okay makes sense, cool), then when i occupy the EXACT same building type AND being shot at from the same direction that i was shooting enemies before by a SINGLE unit, i steadily lose units and give back garbage return fire since only like 10 guys are shooting back. Now things like this really need to be addressed cuz most of the time i'm just forced to bullrush since cover and musketry ALWAYS work against me.
    Yep same issue for me. Cover is an annoyance as it's something the AI gets to use and I don't.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Not much talk about one of my most favorite new features: Cover!

    There is the issue of cav charges. Cavs + hiding behind walls = death. Especially if you're caught between the wall and the horses. I've seen 1/2 of a unit die from that.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Member Member Mr Frost's Avatar
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    Default Re: Not much talk about one of my most favorite new features: Cover!

    Quote Originally Posted by Warhammer3025 View Post
    Cover is bugged for me. Only 1 or 2 guys shoot while the rest scratch their balls. Also most of the time it feels like a deathtrap. Enemy cav just ROLLS right over the wall without pause whereas my cav stalls right in front of a wall and just gets annihilated by a coupla volleys. Also i find buildings buggy as well. Whenever the AI takes cover in the building i can barely hurt him even with 3 units shooting at him (okay makes sense, cool), then when i occupy the EXACT same building type AND being shot at from the same direction that i was shooting enemies before by a SINGLE unit, i steadily lose units and give back garbage return fire since only like 10 guys are shooting back. Now things like this really need to be addressed cuz most of the time i'm just forced to bullrush since cover and musketry ALWAYS work against me.
    Just placing your units behind walls gives them some useful cover , without having to actually deploy right along it {ie without having to use the specific feature , like what you do in the tutorial behind those log piles} .
    This allows your unit to use its' full firepower potential {unless the enemy is closer to the wall than you , in which case the greater advantage goes to them} .

    Any bugging of the feature must be intermittant and/or specific to certain conditions because it worked pretty much "as advertised" for me last night .
    Try just standing them behind {and close to} a wall in custom battles to see if that works for you .
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