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Thread: Disembarking

  1. #1

    Default Disembarking

    Has anyone else had trouble disembarking their units or it is just me? I can get my ships next to land but then struggle to get the units off, and when I do it's one unit at a time rather than the whole army as in previous titles. You then have to move down the coast and drop anothe runit off.

    This has lead to some heart ache as my general got off the boats first, couldn't get reinforced and got run through by an eskimo. Also lost a unit of infanty to land based pirates in the same way.

  2. #2
    Inquisitor Member Quickening's Avatar
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    Default Re: Disembarking

    I'm having similar trouble and can't seem to get troops to land at all. I had come to the conclusion that you needed to own a port on the land since that was the one time I managed successfully, by transferring my troops from the ship to the port and then to the land.
    Harbour you unclean thoughts

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  3. #3

    Default Re: Disembarking

    I just put my navy close to the shore, choose the army tab and press ctrl+a before I order them on land. I haven't had any problems. *shrugs*

  4. #4

    Default Re: Disembarking

    are u at war with said nation (assumign ur trying put them in foreign lands?)

    u cant enter anothers territory unless ur at war or have military access :)

    just a thought
    "How come i cant make friends like that"
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  5. #5
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Disembarking

    I remember well the discussion about having a better manual.
    I won’t tell you what I thing of the ones who said a manual is unnecessary.(at all)



    page 18
    Transporting Units
    Ships can be loaded with agents and armies for transport to overseas
    colonies. Simply move an army or an agent onto a fleet docked at a
    shoreline to pipe them aboard.
    Use the army or agent tab in the Review Panel to select the units and
    use right-click to disembark at their destination.
    Not much detail there, is there?


    It would be nice if the manual had some of the depth the game dose, don’t you think?
    Last edited by Fisherking; 03-06-2009 at 11:16.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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  6. #6
    Member Member Maleficus's Avatar
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    Default Re: Disembarking

    The manual sucks. It doesn't go into any detail. At all. About anything.


    Now, the Rome manual, that had some info in it, but this......?
    "Romanes Eunt Domus"

    - Brian of Nazareth


    "We always have been, we are, and I hope we always shall be, detested in France."

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  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Disembarking

    Move next to the coast, select units, move them onto coast.

    If you are landing in neutral territory without military access it will give you three options:

    Declare War
    Ask for military access
    Cancel
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  8. #8

    Default Re: Disembarking

    I've had the same problem, especially around those fiddly little Carribean islands. As you say, sometimes you can only do it one unit at a time, though I've noticed that if you can get one unit on shore, then you can Ctrl-A the rest of the army and should get the 'merge armies' icon when you hover over the disembarked unit. Not perfect, but better than one unit at a time...

  9. #9
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Disembarking

    I've found that if an army disbarks, it can't move any further that turn, not even back onto the ship.
    At the end of the day politics is just trash compared to the Gospel.

  10. #10

    Default Re: Disembarking

    Yep, pretty sure this is a bug. If your ship is at sea, you can't right-click on land and have the fleet know it should sail there and disembark the troops. You don't get the disembark icon. Instead, you have to order your fleet to brush up against land first, then as a separate command, tell the fleet to disembark the troops.

    It doesn't always work either. It also sometimes disembarks the troops on the wrong coast. For example, in the northwest passage, by Quebec, New France, the water is only wide enough for 1 ship, so the ship has land on both sides, but if you tell your troops to disembark on the northwest coast by Quebec, they'll disembark on the southeast coast and try to run down to cross the bridge and head back up...

    I have had troops move after landing, but other times they can't move at all. Not sure what determines their remaining movement points.

    It would be nice to have a meatier manual that actually explained this stuff.
    Fac et Spera

  11. #11
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Disembarking

    This is a new game and some of it is poorly documented.

    Everything we find that is a bit quirky and does not work as it did in previous games, does not mean that it is a bug.

    Instructions state that the army be selected. It doesn’t say to move the ships to shore.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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