Yeah, just got to that point. If you're looking for an explanation, it seems to be that you're an 'unusual' prototype Big Daddy that's different from the rest.
Yeah, just got to that point. If you're looking for an explanation, it seems to be that you're an 'unusual' prototype Big Daddy that's different from the rest.
*sigh*
I've already run into a game-breaking (for me) bug. My Natural Camouflage tonic stopped working during Gil's "show". And it's still not working, despite me being in the final area of the game.
Ok, the problem solved itself by entering Persephone. But still, that's a huge bug for a good portion of game time.
And on the subject of the Persephone area...
HOLY MOTHER OF CRAP!
Spoiler Alert, click show to read:
I received a tip off that the the special edition unboxing video is worth watching because of its second half. They weren't wrong. Wonder how much that cost and how they got it authorised ...
This game has quite some exposure. Most of the declared gamers at work are either playing now or intending to soon, and on my walk home today I ended up passing a bunch of students talking about it.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Despite the multiplayer game being extremely simple, it's a load of fun. And unlike many other multiplayer games, there's a plot involved.
Currently, I'm rank 11, and I absolutely love my crossbow (all the old weapons from the original Bioshock return) combined with the Gyser Trap plasmid (there are new plasmids like the Aero Dash and the Gyser Trap), and you can research enemy corpses for damage bonuses. Researching, hacking, and sabotaging vending machines (to plant a proximity mine) is simplified; no more annoying minigames, just hold down the button until it's done.
In certain gamemodes, a Big Daddy suit will spawn at random times, and the first player who grabs it will become a Rosie with unlimited rivets for the rivet gun and a handful of grenades. Killing as the Rosie is extremely easy, but it's also easy to die if you get ganged up on by other players with grenade launchers. Unlike normal players, Rosie doesn't regenerate health automatically, so suicidal run-and-gun is the name of the game.
There's something satisfying about playing a housewife and bashing the everloving crap out of someone with a rolling pin.
Having finished it, the game is good but not as good as the first. It feels a lot shorter and the level design is a lot less inspired. There's one really good 'amusement park' level, but the rest are mostly very similar and blend together so much that it's hard to remember any differences between them.
You finished it already?? It just got out. Of to bed shoo
I agree about the length, I found it dissapointingly short but thouroughly enjoyable. It may have had more of an impact on me seeing as I never played the first one though.
Ok, so after going through the game twice, getting both the True Good and the True Evil (I don't have the patience to get the other two endings, I've got YouTube), I have to say that it's a flawed game. Good, but flawed. Time to turn this game back into GameStop and find something else to tide me over until Aliens vs Predator.
The main gripes I have with the game is that...
1. Except through multiplayer or listening to certain audio logs, they completely disregard the whole business with Fontaine's war with Ryan. It's like Lamb was the sole instigator of the entire mess in Rapture. I would have liked to see just a bit more integration with the story of the original Bioshock.
2. Name me one section of the game, any one section, and describe it in clear detail as if you were there right now. Unless it's the part with the Little Sister (you know the one... no spoilers), I can assure you that most people will say that nearly every area of the game looks almost the same. This is in stark contrast to the original which had the lush forests of Arcadia, the steam pipes of Prometheus, the docks of Neptune's Bounty, and the medical stores of the Medical Pavilion.
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