Re: Campaign / Battle difficulty settings
Doing the old Single unit test (this case, British Line Infantry vs British Line Infantry). Tried it 3 times on M and H (once one VH). Two units march toward each other till just out of musket range, sprint into possition, exchange fire till one drops below about 100 men (Huge), and then charge each other.
Results
VH: AI won 1 of 1 (the battle was so lopsided, it seemed pointless to try that one again)
H: AI won 3 of 3 (In each case, the AI jumped ahead in fire combat, generally inflicting around 60 casualties and losing about 40. In melee, by the time the human unit routed, it was outnumbered about 2-1)
M: AI won 2 of 4 (Fire combats were exceptionally close, though with the AI always a few men ahead, and outcome of the battle was decided through melee, which could go either way).
While the testing is of course limited, this, together with CA general philosophy on difficulty settings, leads me to beleive on the higher difficulty settings the AI is getting bonuses.
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