At least you guys get games. Stupid timezones...
I havent tested multiplayer so far but some single games shows me that...
this game is sothat hard to believe (I know I will be given warning point for that but someone finally have to say it).
Actually CA did not want invent anything new and simply....copied ntw 2 and mixed with retrofit.
So we have slow units from ntw 2 and slow kill ratio from retrofit.
Number of maps was already mentioned.
Chat too - luckily polish clans are well organised and we have people on communicators.
Graph - fairy tale about beginning of USA
Artillery - omg:) If you say anyone who know anything about military that mortar has bigger range than cannon - he will watch on you like on idiot. I have heard that there is "no mortar" rule - after 2 days of playing people have enough :)
Luckily we have light into tunnel - in Poland we have good idea what to do with ETW. :)
Last edited by Andres; 03-07-2009 at 13:52. Reason: language
John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust
Both of these have been suggested by long time mp players - and in any case it cant be bad. At least CA is building on previous experience (in certain aspects) and in experience that was well regarded by (large parts of) the mp community.Originally posted by Krook
Actually CA did not want invent anything new and simply....copied ntw 2 and mixed with retrofit. So we have slow units from ntw 2 and slow kill ratio from retrofit.
All problems mentioned - major being maps and mortars valid - yet shouldnt be all that hard to correct in a patch especially if mp participation rises.
Lobby chat would be good too.
Good points Kalle
Last edited by gollum; 03-07-2009 at 18:56.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Game has in game chat.
Howerer it has no lobby chat.
John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust
Thanks for pointing out that Krook - thats what i meant - mistake edited out.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
I've been playing some MP and think it's alright, far better then anything CA did since VI.
But yes the mortars ruin the game. How that cheapest, super range, unlimited ammo, large blast range unit got past their balance testing - or just the design phase - is beyound me.
I think the maps are very diappointing though. We did a lot more interesting stuff with the RTW editor for NTW2 back in the days...
Last edited by Lord Adherbal; 03-07-2009 at 23:23.
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Some games after me (I played only 1vs1) and ....
- mortars - as mentioned but they can be stopped (hard but possible)
- annoying chat (as mentioned - nothing change)
- 95 % of games LOCKED (really annoying)
- problem with moving whole army
- system of special orders really bad ( im checking what changes into controls would be best)
- too slow kill ratio - maybe mtw 2 had too fast but here its just funny
But some good things
- no problems with droping during game (problems with joining but when you join its ok)
Additional things
CA is really afraid of balancing game. Seems that they understood that they cannot make as much units as into mtw 2 so they just made much less, but with different cost. Resolution from Shogun - but it was 8 years ago. They could use this time better. Same with map. Looks like they are scared, but maps are much better than into mtw 2.
I agree its best thing they did since VI. However its still not good :)
John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust
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