This is the era when modern diplomacy happened. Wars happened less frequently, but they lasted longer, and were more punishing as well. Countries had set policies (E.g. UK keeping the balance of power on the continent), and if you failed to check out the diplomacy of a country before attacking it, expect unforseen consequences.
Regarding scenario battles, IIRC CA stated at one point that they would not be including Historical Battles at all this time around, so having even one there (plus the demo battles) is a bonus.
It seems like a relatively straightforward thing to add as DLC, since I get the impression that most players don't play them.
Mind if I ask what battle it is? Some of us are still waiting for our copies to arrive you see.![]()
I'm glad they delayed this a month if it's this rough around the edges NOW.
I'd hate to see what the version they had a month ago looked like![]()
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
LOL
I actually dont think that Empires is bad at all. The only thing that was incomplete was shipping the game with a paper thin manual. Honestly, I've seen games with half the depth ship with manuals or pdfs of over 100 pages. I hope the stategy guide is not as worthless as it was for previos TW games.![]()
I suppose I'm just a bit dissapointed with the unit roster. I mean, not only does all the western factions have the same generic 'Line Infantry' (except France, for whatever reason), but they all wear the same uniforms!
I mean, come on, I'm pretty sure people in Georgia didn't even know what a tricorn WAS at this period in time. It's silly. It's understandable in the medieval period that you can make militia units more or less generic, given that what your average peasant wore didn't really vary a whole lot ("Lets see, should I wear my summer rags, or my winter rags?"), but c'mon CA. A bit of effort would be nice. You could have at least given the British bearskins, since they seem to have had the most effort put into their faction in terms of units.
They've got like, five unique units, not counting the ones from the Special Forces version. The Russians only get Cossacks. This makes me a sad geisha![]()
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
Re: line infantry: is Austrian line infantry supposed to be bigger than everyone else's?
Some flair may have been nice if nothing else for the sake of flair.
I'm sure they wanted to keep the imagery of redcoat, and bluecoats and whatever, but in reality I think people would have preferred some differrent units if only by looks.
I'm sure they all use the same weapons and dress similiar, but something as simple as the units of germany carrying flasks of powder, and the russians wearing fuzzy hats, would probably been enough. They could have just called them, some german name and some russian name.
Again, would it have been historic? probably not.
Would it have been more amusing and fun to see ona screen? Probably.
Here's hoping for a expansion or mod as I highly doubt they will do this in a patch.
Don't get me wrong, I love the old school tricorn 17th century line formation look as much as next guy, but kinda dull to see units look the same for hundred years, even if it is historic.
Last edited by Polemists; 03-07-2009 at 08:36.
To be fair, all TW games look incomplete when compaired to the better mods out there. That's just how it is.
"Hello, my name is Dismounted Feudal Knight. I am the same generic infantry that all western factions have, and I wear the same uniform no matter who I'm working for! Only there's no tech tree to upgrade me with, so I'm even more boring."
When it comes to unit rosters, Total War isn't exactly Starcraft. Never has been, never will be. I guess that's just how it goes.![]()
Last edited by Malkut; 03-07-2009 at 10:59.
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