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  1. #1

    Default Re: A few questions

    Hmm, this is interesting. I agree about naval trade, it really never did work and you've given me courage to try removing it.

    And Gollum, that information about the AI personalities is really helpful, I am definitely going to try that out as well. However, I was under the impression that AI personalities changed during the game, am I confusing something?



    How exactly would you go about removing sea trade, I can only imagine it would be necessary to remove all trade entirely, is this correct? I don't know of a way to only stop sea trade.
    While trade is an interesting part of the game it works terribly and inevitably benefits the human over the AI.

    I am going to hold off on starting another campaign for now as I try figure out how to make things work better.

  2. #2

    Default Re: A few questions

    Quote Originally Posted by Garnier View Post
    Hmm, this is interesting. I agree about naval trade, it really never did work and you've given me courage to try removing it.

    And Gollum, that information about the AI personalities is really helpful, I am definitely going to try that out as well. However, I was under the impression that AI personalities changed during the game, am I confusing something?



    How exactly would you go about removing sea trade, I can only imagine it would be necessary to remove all trade entirely, is this correct? I don't know of a way to only stop sea trade.
    While trade is an interesting part of the game it works terribly and inevitably benefits the human over the AI.

    I am going to hold off on starting another campaign for now as I try figure out how to make things work better.
    To stop sea trade you would have to stop all trade entirely, because as soon as a trader is built and a shipping link exists, trade occurs. The simple way to do this would be to remove goods and traders and assign a decent fixed income to ports.

    The, somewhat different, approach I have gone for is to remove all shipping and keep ports, traders and trade goods intact. This stops the ridiculous "high speed" movement of army stacks all over the map and eliminates overseas trade altogether. Instead of sea trade you exploit the "local trade" income as a means of generating income per province based on the goods present. You would have to increase the value of the goods somewhat to make them worthwhile and perhaps add more goods, especially to landlocked provinces, to balance it out. The "local trade income" will then generate florins based on the goods and level of the trader built. Ports are retained and agents can still move from port to port.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3

    Default Re: A few questions

    So you removed ships entirely. That's a good idea, really. Could you save me some time by posting the relevant code you use in the EARLY period startpos? As far as the trade goods in provinces and their values, is concered.
    Last edited by Garnier; 03-08-2009 at 02:33.

  4. #4

    Default Re: A few questions

    Originally posted by Garnier
    And Gollum, that information about the AI personalities is really helpful, I am definitely going to try that out as well. However, I was under the impression that AI personalities changed during the game, am I confusing something?
    Not that i know of. In STW and STW/MI AI personalities did indeed change with the ascent of a new daimyo as head of the clan - and teh faction behaved differently.

    However in MTW/VI observation says that the AI faction personality is retained to the end of the game. EXPANSIONIST factions do behave expansionistically till game over etc.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  5. #5

    Default Re: A few questions

    These are the standard trade goods in MTW Vanilla:
    Code:
    DeclareTradegoods:: "GLASSWARE"	 40
    DeclareTradegoods:: "WOOD"		20
    DeclareTradegoods:: "FURS"		40
    DeclareTradegoods:: "WINE"		40
    DeclareTradegoods:: "WOOL"		30
    DeclareTradegoods:: "SILK"		40
    DeclareTradegoods:: "COTTON"	30
    DeclareTradegoods:: "LINEN"		30
    DeclareTradegoods:: "WAX"		20
    DeclareTradegoods:: "HONEY"		40
    DeclareTradegoods:: "SALT"		20
    DeclareTradegoods:: "HIDES"		30
    DeclareTradegoods:: "BUTTER"	20
    DeclareTradegoods:: "POTTERY"	30
    DeclareTradegoods:: "FISH"		20
    DeclareTradegoods:: "SPICES"	50
    DeclareTradegoods:: "GEMS"		50
    DeclareTradegoods:: "SUGAR"		40
    DeclareTradegoods:: "DYES"		50
    DeclareTradegoods:: "IVORY"		40
    DeclareTradegoods:: "OLIVEOIL"	30
    DeclareTradegoods:: "GRAIN"		30
    Without actual sea trade you'd be looking at increasing those to perhaps double their value to ensure that trading posts are worthwhile. e.g.

    Code:
    DeclareTradegoods:: "GLASSWARE"	 80
    DeclareTradegoods:: "WOOD"		40
    DeclareTradegoods:: "FURS"		80
    You may also want to reduce the cost of building the traders slightly, though this depends on how you balance the income. You don't want to outlay 1000 florins on something that returns a pittance, neither do you want a structure that is too cheap to build and gives large returns.

    Setting the trade goods per province is easy, just open Early.txt startpos file (or High.txt or Late.txt) and find this section:

    Code:
    SetTradableGoods::	ID_ANJOU			SILK		LINEN
    SetResources::		ID_ALGERIA			GOLD			
    SetTradableGoods::	ID_ANJOU			LINEN		SILK
    //SetResources::	ID_ANTIOCH				
    SetTradableGoods::	ID_ANTIOCH			SILK		SPICES		GEMS
    SetResources::		ID_AQUITAINE		SALT
    SetTradableGoods::	ID_AQUITAINE		WINE
    SetResources::		ID_ARAGON			IRON
    SetTradableGoods::	ID_ARMENIA			SILK		SPICES		GEMS
    SetResources::		ID_AUSTRIA			COPPER			
    SetResources::		ID_BAVARIA			SALT			
    SetResources::		ID_BOHEMIA			IRON		SILVER
    SetTradableGoods::	ID_BOHEMIA			LINEN
    SetResources::		ID_BRANDENBURG		COPPER		
    SetTradableGoods::	ID_BRANDENBURG		LINEN		GRAIN
    SetTradableGoods::	ID_BRITTANY			LINEN
    SetTradableGoods::	ID_BULGARIA			GRAIN
    SetTradableGoods::	ID_BURGUNDY			WINE
    SetResources::		ID_CARPATHIA		COPPER		SILVER		IRON
    SetResources::		ID_CASTILE			IRON			
    SetTradableGoods::	ID_CASTILE			SILK			
    SetTradableGoods::	ID_CHAMPAGNE		GRAIN			
    SetTradableGoods::	ID_CONSTANTINOPLE	SILK		GRAIN		DYES
    SetTradableGoods::	ID_CORDOBA			SILK		HIDES	
    SetResources::		ID_CORSICA			SALT
    SetTradableGoods::	ID_CRIMEA			GRAIN			
    SetResources::		ID_CROATIA			SILVER		COPPER			
    SetTradableGoods::	ID_DENMARK			BUTTER		FISH
    SetTradableGoods::	ID_EDESSA			SILK		SPICES		GEMS		
    //SetResources::	ID_EGYPT			
    SetTradableGoods::  ID_EGYPT			COTTON		IVORY		
    SetTradableGoods::	ID_FINLAND			FURS
    SetTradableGoods::	ID_FLANDERS			GRAIN		SILK		WOOL
    SetResources::		ID_FRANCONIA		IRON
    SetTradableGoods::	ID_FREISLAND		WOOL
    SetTradableGoods::	ID_GENOA	 		SILK
    SetResources::		ID_GRANADA			SILVER
    SetTradableGoods::	ID_GREECE			SILK
    SetResources::		ID_HUNGARY			COPPER		IRON
    SetTradableGoods::  ID_ILE_DE_FRANCE	GRAIN
    SetTradableGoods::	ID_IRELAND			WOOL
    SetTradableGoods::	ID_KHAZAR			WAX			HONEY		HIDES
    SetTradableGoods::  ID_KIEV				LINEN		GRAIN
    SetResources::		ID_LEON				IRON
    SetTradableGoods::  ID_LEON				WOOL
    SetTradableGoods::	ID_LITHUANIA 		WOOD		BUTTER		HIDES		
    SetTradableGoods::	ID_LIVONIA			WOOD		BUTTER
    SetTradableGoods::	ID_LORRAINE			POTTERY		LINEN
    SetTradableGoods::	ID_MERCIA			WOOL
    SetTradableGoods::	ID_MILAN	 		SILK
    SetTradableGoods::	ID_MOLDAVIA			GRAIN
    SetResources::		ID_MOROCCO			GOLD
    SetTradableGoods::	ID_MOROCCO			HIDES
    SetTradableGoods::	ID_MUSCOVY			FURS
    SetTradableGoods::	ID_NAPLES			OLIVEOIL	SILK
    SetResources::		ID_NAVARRE			IRON
    SetTradableGoods::	ID_NICAEA			GRAIN
    SetResources::		ID_NORTH_UMBRIA		COPPER
    SetTradableGoods::	ID_NORTH_UMBRIA		WOOL		FISH
    SetTradableGoods::	ID_NORWAY			FISH		WOOD
    SetTradableGoods::	ID_NOVGOROD			FURS		WOOD
    SetTradableGoods::	ID_POLAND			GRAIN		WOOD
    SetResources::		ID_POMERANIA		SALT	
    SetTradableGoods::	ID_POMERANIA		GRAIN		LINEN
    SetResources::		ID_PORTUGAL			SALT
    SetTradableGoods::	ID_PORTUGAL			WAX			OLIVEOIL
    SetTradableGoods::	ID_PRUSSIA			WAX
    SetTradableGoods::	ID_RYAZAN			HIDES
    SetResources::		ID_SARDINIA			SILVER		SALT
    SetResources::		ID_SAXONY			SALT
    SetTradableGoods::	ID_SAXONY			GRAIN
    SetResources::		ID_SERBIA			GOLD
    SetTradableGoods::	ID_SICILY			SILK		SUGAR		GRAIN
    SetTradableGoods::	ID_SILESIA			WOOD
    SetTradableGoods::	ID_SMOLENSK			WOOD
    SetResources::		ID_SWABIA			SALT
    SetTradableGoods::	ID_SWABIA			WINE
    SetResources::		ID_SWEDEN			COPPER		IRON
    SetTradableGoods::	ID_SWEDEN			FURS		FISH		WOOD
    SetTradableGoods::	ID_SYRIA			GEMS		
    SetResources::		ID_TOULOUSE			SALT
    SetTradableGoods::	ID_TOULOUSE			SILK
    SetTradableGoods::	ID_TRIPOLI			SUGAR		COTTON
    SetResources::		ID_TUNISIA			GOLD
    SetResources::		ID_TUSCANY			IRON
    SetTradableGoods::	ID_TUSCANY			WOOL
    SetTradableGoods::	ID_VALENCIA			SILK
    SetTradableGoods::	ID_VENICE			GLASSWARE	SILK		WOOL	
    SetTradableGoods::	ID_VOLGA_BULGARIA	FURS	
    SetTradableGoods::	ID_VOLHYNIA			WOOD
    SetResources::		ID_WALES			COPPER
    SetTradableGoods::	ID_WESSEX			WOOL
    To change the trade goods you simple need to add the required good to the line for that province e.g:
    Code:
    SetTradableGoods::	ID_ANJOU			SILK		LINEN
    SetResources::		ID_ALGERIA			GOLD			
    SetTradableGoods::	ID_ANJOU			WINE		LINEN		SILK
    //SetResources::	ID_ANTIOCH				
    SetTradableGoods::	ID_ANTIOCH			SILK		SPICES		GEMS
    To remove shipping simply make shipyards only buildable by the rebels in crusaders_build_prod13.txt. to do this add the following to column 20 row 33:

    Code:
    "{FN_REBEL},{FN_REBEL},{FN_REBEL},{FN_REBEL}"
    Then make ships unbuildable by adding "NO_FACTION" against each ship type in column 50 of crusaders_unitprod11.txt.

    Next find the "MakeUnit" section in your startpos file and look for lines like this, placing ships in provinces:

    Code:
    MakeUnit:: ID_GENOA				Galley				1
    Comment those lines out as follows:


    Code:
    //MakeUnit:: ID_GENOA				Galley				1
    Also do the same with any shipyards listed against "MakeBuilding".

    The next stage is to landbridge the islands to the mainland, but that's a whole new discussion. Assuming that you're working on Vanilla where no I would suggest:

    Ireland -> Wales/Scotland

    Corsica -> Genoa/Tuscany

    Crete -> Greece

    Malta -> Sicily

    Cyprus -> Antioch

    Rhodes -> Nicaea
    Last edited by caravel; 03-08-2009 at 14:38.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  6. #6

    Default Re: A few questions

    Oh, sorry I wasn't clear. I know how to do all that of course, what I was asking was if you had the code you use for the trade goods in each province (as in the entire list of province trade goods). I have no idea on regional accuracy and didn't feel like making all that up myself. If you've not done it yet either don't worry about it.

  7. #7

    Default Re: A few questions

    I see... well I haven't finished assigning trade goods as yet. When I have you are free to download the next version of the mod and have a look at the startpos file.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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