Quote Originally Posted by Garnier View Post
Hmm, this is interesting. I agree about naval trade, it really never did work and you've given me courage to try removing it.

And Gollum, that information about the AI personalities is really helpful, I am definitely going to try that out as well. However, I was under the impression that AI personalities changed during the game, am I confusing something?



How exactly would you go about removing sea trade, I can only imagine it would be necessary to remove all trade entirely, is this correct? I don't know of a way to only stop sea trade.
While trade is an interesting part of the game it works terribly and inevitably benefits the human over the AI.

I am going to hold off on starting another campaign for now as I try figure out how to make things work better.
To stop sea trade you would have to stop all trade entirely, because as soon as a trader is built and a shipping link exists, trade occurs. The simple way to do this would be to remove goods and traders and assign a decent fixed income to ports.

The, somewhat different, approach I have gone for is to remove all shipping and keep ports, traders and trade goods intact. This stops the ridiculous "high speed" movement of army stacks all over the map and eliminates overseas trade altogether. Instead of sea trade you exploit the "local trade" income as a means of generating income per province based on the goods present. You would have to increase the value of the goods somewhat to make them worthwhile and perhaps add more goods, especially to landlocked provinces, to balance it out. The "local trade income" will then generate florins based on the goods and level of the trader built. Ports are retained and agents can still move from port to port.