Simple advance and flank works well.
If you have numbers on your side melee will work fine if your troops are rather bad.
Move cannons up and bombard as long as you can. Try and take out their cannons as well.
Simple advance and flank works well.
If you have numbers on your side melee will work fine if your troops are rather bad.
Move cannons up and bombard as long as you can. Try and take out their cannons as well.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Survive until you've got advanced tech like Platoon Firing and stuff. Then your line infantry (which is the most useful unit out there) will win any ranged battle.
So far here's my list of no-do's:
- NO melee for infantry (unless you have to, of course, but shooting is preferrable);
- NO putting artillery right behind your line (they're braindead apparently and will fire that canister shot through your line - always watch them, in case they get so lost that they start hitting even each other - seriously, I had that);
- NO letting your general fight much. He's way too fragile.
I've noticed my casualties are still always very high (around one to three). 'That normal, or do I suck at 18th century warfare? By looking at unit stats, I would say it's because the units are all similar (too similar if you ask me... the grenadiers are supposed to be elite melee units, the way they were used, and here they're almost the same as the line infantry).
Search up some 18th century battles, and you'll see that a 3 to 1 kill to deaths ratio is excellent.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
You're right, I posted that without considering the Seven Years War, for instance... Still, in game terms, it's not very satisfactory. I expect militia to rout, not to hold out like some royal guard against grenadiers! Who by the way are supposed to be beasts in melee, but here they've been dumbed down...
Depends on your tech. If they have bayonets, and you have a rudimentary club, then even the strongest, tallest men will falter.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
I'm playing on M/M and have almost all techs researched (all military ones, at any rate).
I've been finding my casualties to be much higher than previous TW titles. I think its because the hammer and anvil tactics I'm used to no longer work when gunpowder comes into the equation.
I really need to adapt to 18th C. warfare.![]()
At the end of the day politics is just trash compared to the Gospel.
I average around 1 to 5 on VH - better in the instances were I forget to switch back on the VH battle difficulty (note that the battle difficult seems to reset to normal when you start up the game again).
The only times when I tend to suffer more casaulties than that ratio is if the AI either has a significant edge in number of infantry. This tends to results in lengthy shootouts (because of enemy numbers, it is usually impossible to outflank for a while, and this means my center units will get shredded before I chew up his flanks) or the AI charges my infantry, also resulting in huge casaulties.
Designer/Developer
Imperium - Rise of Rome
In practice battles, I try to position my light infantry at the start of the battle where they can place stakes around the vulnerable sides of my cannons, to ward off cavalry.
Simple, I know, but effective.
Last edited by Malkut; 03-09-2009 at 13:20.
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