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  1. #1

    Default Campaigns completed description thread

    Hi everyone,

    I have been meaning to start another EB campaign but as would like to do so with a specific set of house rules and end date in mind i am quite interested in seeing what other EB players have so far managed.

    As examples i am submitting the results of my campaigns so far first; i hope they can serve as basis for challenging set up's in your own future games.

    Pontus winter 172 Vh/Vh V 1.0, RomeTW.exe ( Large unit size)

    No pause in battle's
    No extermination
    No monument/unique building destruction

    all the rest of the legal stuff i could think to use. :)



    Arche Seleukia Summer 227 Vh/Vh V 1.0, RomeTW.exe ( normal unit groups )

    No extermination
    No mercenaries
    No pause in battle's
    No monument/unique building destruction
    No Forts
    No starting buildings or start training units without presence of family member/General
    No time Limit in battle's
    Always end battle's when enemy routing screen appears.
    No attacking enemy units without presence of family member/general in your attacking group
    No more than five archers or Slingers per stack or more than ten of any unit type ( range/cavalry/melee)
    No horse archers used.
    No autocalculation of battles ( gains exp faster)




    Hayasdan Fall 200 Vh/Vh V1.0, RomeTW.exe ( large unit groups)

    No extermination
    No mercenaries
    No pause in battle's
    No monument/unique building destruction
    No Forts
    No starting buildings or start training units without presence of family member/General
    No time Limit in battle's
    Always end battle's when enemy routing screen appears.
    No attacking enemy units without presence of family member/general in your attacking group
    No more than five archers or Slingers per stack or more than ten of any unit type ( range/cavalry/melee)
    No horse archers used.
    No autocalculation of battles ( gains exp faster)



    Well i hope to see many reports; if a like thread exists somewhere in the EB forums i have this all saved in text file so it can be deleted ( just send me a link) /moved there.

    Thanks

    Stellar
    Last edited by StellarW; 03-12-2009 at 21:16. Reason: Details EB version 1.0 , not 1.1

  2. #2
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Campaigns completed description thread

    I like the Seleukid expansion in your Pontos campaign ;-)

    why don't you build forts? Isn't it a bit unrealistic, that your armies don't camp (fort are for free)
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  3. #3
    Sage of Bread Member Rilder's Avatar
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    Default Re: Campaigns completed description thread

    Quote Originally Posted by SwissBarbar View Post
    I like the Seleukid expansion in your Pontos campaign ;-)
    I think thats Carthage.

    No Victories here tbh, I've only ever Once in all of my RTWing ever got the victory screen.

  4. #4

    Default Re: Campaigns completed description thread

    Some people just lack the patience to go forward. I'm one of them; my last victory ever was as the Brutii in vanilla back in 2006. The only other time I've came so close to it was as the Arverni in December.

  5. #5
    Misanthropos Member I of the Storm's Avatar
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    Default Re: Campaigns completed description thread

    Yes, and some simply lack the time to pursue campaigns for so long, especially with all battles fought manually.
    Impressing achievments though!!

  6. #6

    Default Re: Campaigns completed description thread

    Amazing achievements I must say.

    I don't really understand why you don't use forts or pause in battles. These features aren't that much ahistorical (everyone used forts and fortified camps, and pause I support because officers could also give commands and with some factions units fight very individually - nomads for example..)

    Some players don't wait till the end others don't go that far and some (like me) didn't get that far and wish to try every faction in the first 50 years and play several campaings at the same time.

    I plan to play most of them to the finish butt haven't gotten that far till now.
    Last edited by HunGeneral; 03-07-2009 at 21:29. Reason: Spelling
    “Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.




  7. #7
    Member Member lionhard's Avatar
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    Default Re: Campaigns completed description thread

    Quote Originally Posted by SwissBarbar View Post
    I like the Seleukid expansion in your Pontos campaign ;-)
    LMAO @ seleukid expansion.

    Quite impressive stella, have u completed any more campaigns?

    Its funny how on your campaigns its normally carthage that takes the west. Normally On all my campaigns (macedonia) , (hayasdan), (baktria) and (carthage) by 190 bc lustanna has owned everyone in the west and is challenging my kingdoms for territory.

    Ill post some ss's when i finish my Bactria campaign, Iv started playing rise of persia atm :P
    From Olaf the Great


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  8. #8
    Member Member penguinking's Avatar
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    Default Re: Campaigns completed description thread

    My 1st completed campaign, on VH/M

    This is the best total war game I've ever played. Casse victory conditions don't take too long, and they have really cool units, so I was able to maintain interest in the campaign long enough to finish it. I'm not sure why the victory screen talks about Rome when Italy isn't even in the victory conditions, though.
    Last edited by penguinking; 03-19-2009 at 01:16.
    Completed campaigns:
    Vanilla Carthage
    BI Sassanids
    EB 1.1 Casse

    "I don't intend for this to take on a political tone. I'm just here for the drugs."
    -Nancy Reagan at an anti-drug rally.

  9. #9

    Default Re: Campaigns completed description thread

    Quote Originally Posted by penguinking View Post
    My 1st completed campaign, on VH/M
    This is the best total war game I've ever played. Casse victory conditions don't take too long, and they have really cool units, so I was able to maintain interest in the campaign long enough to finish it. I'm not sure why the victory screen talks about Rome when Italy isn't even in the victory conditions, though.
    Nice to see more victory screens but could you perhaps list your house rules and a some more details?

    Thanks...

  10. #10

    Default Re: Campaigns completed description thread

    Finally finished My Romani campaign!

    House rules as follows...

    Romani Summer 142 BC M/VH EB 1.2 using -Bi exe ( Europa Barbarorum for BI installer ; thanks Ferromancer!)

    172 Spring -

    As before :

    No mercenaries
    No deliberate pausing in battle to give orders
    No monument/unique building destruction
    No Forts/watchtowers
    No time Limit in battle's
    Always end battle's when enemy routing screen appears.
    No more than five archers or Slingers per stack or more than ten of any unit type ( range/cavalry/melee)
    No horse archers used.
    No auto calculation of battles ( units seem to gain experience too quickly/unfairly this way)

    new:

    *Training only allowed in two season per year.
    * Troop ( generals anywhere) training only allowed in Italy ( including Po valley) and Sicily when you gain those areas.
    * Must occupy; no enslavement or sacking
    * Can not move capitol from Roma
    * General/Fm can command five units + number of command stars in description panel.
    * Army composed of up to 100% skirmish\levy units ( two or more per five unit base stack) 40%% line ( two per five base stack) and 20% elite ( one elite per five base stack ) : any armored cavalry ,excluding your General/Fm, is counted as elite. After Polybian you can still use skirmish as skirmish or use line instead; old elites are still considered elites as well as the new veterans and guards/elite skirmishers.
    * No more than two Generals/Fm's per stack ; largest stack possible 16 units( Fm/General + 5 base stack + 10 command stars allowance)
    * No stacks larger than five units without general/FM in own territory; stack rules apply.
    * Can not attack without presence of Fm/general in assaulting stack- No sallying from sieged city without general/family member in relieving army.
    * No more than six units ( 5+ Fm/G) per 'ship'.
    * No retraining; depleted units should not be moved to garrisons where auto retraining may happen.
    * In hostile or neutral territory units which does not fit stack rules should be retreated towards nearest province.
    * Army cost not should exceed tax income ; if does do so by accident disband units if there are many or use up the one or two that will bring you back to balance.
    * City garrisons of a typical 5 unit army stack allowed without, or in excess of , presence of general; 20 units allowed in cities
    * No more than five Generals
    * No shieldwall / night fighting ( but i don't really know why i did not do the night fighting or how it changes much....)

    261 spring -
    * General or FM must be present for the duration of training or construction period in cities.
    * No more than 15 Generals
    * Training only allowed in one season per year

    * Can not attack enemy formations in winter/summer ( basically in whichever season the movement penalty in that region would normally apply) and can not move at all without the presence of roads in
    that province
    * Ships must move to nearest friendly/neutral port in fall and do not move at all in winter ( if anything, as i understand things at least, to simulate Rome's reluctance to transport large formations of troops over oceans.)
    * May only disband Axillary territorial troops or basic roman levy formations.

    227 spring -
    No more than 30 generals
    * No more than two generals/Fm's and their allowed stacks per enemy or neutral province. Generals/Fm's can be shifted between stacks but at the end of movement allowances all units not allowed by Fm/general rules should be moved/'strategically redeployed towards the rear/nearest friendly province.
    * No more than 16 units per stack; General/Fm + five + 1-10 command

    218
    Army cost + all wages must not exceed tax income; only belatedly figured out that the cost of generals fell under wages...



    Since i missed a few victory conditions ( raids :( ) the campaign took me at least a decade longer than it should have but given that i think i am probably close enough to make a attempt at reaching the Augustan Reforms...

    As always i would like to hear about other completed campaigns&house rules. Mine were really rules, not guidelines, and while losing armies isn't fun it does keep you interested and normally gives the AI time to build strength.

    Thanks,

    Stellar
    Last edited by StellarW; 04-26-2011 at 19:13.

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