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  1. #1
    Misanthropos Member I of the Storm's Avatar
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    Default Re: Campaigns completed description thread

    Yes, and some simply lack the time to pursue campaigns for so long, especially with all battles fought manually.
    Impressing achievments though!!

  2. #2

    Default Re: Campaigns completed description thread

    Amazing achievements I must say.

    I don't really understand why you don't use forts or pause in battles. These features aren't that much ahistorical (everyone used forts and fortified camps, and pause I support because officers could also give commands and with some factions units fight very individually - nomads for example..)

    Some players don't wait till the end others don't go that far and some (like me) didn't get that far and wish to try every faction in the first 50 years and play several campaings at the same time.

    I plan to play most of them to the finish butt haven't gotten that far till now.
    Last edited by HunGeneral; 03-07-2009 at 21:29. Reason: Spelling
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  3. #3

    Default Re: Campaigns completed description thread

    Hi,

    In retrospect i should have made it even clearer that these house rules were meant to provide me with added continues challenges without creating a situation where i needed to improvise to keep my attention. As for the question about forts in my original Pontus campaign i managed to seriously slow down the Karthadastim advance into the Southern Balkans& Greece ( i would have lost several more cities to that mass of stacks) so i decided that i would not use it again when i could so easily, and for so long, ward of such masses of troops by choking their approaches with depleted skirmishers manning forts. Additionally it provides added possibilities for ranged units away from cities which just hits the Ai where his weakest already.

    I do use 'esc' in battle's if i need to leave the pc but i feel pausing ( stopping time, pause button) AND being able to scroll the battlefield is a advantage i would forgo in the interest of keeping things interesting.

    In general most of these house rules are meant to make scouting more important ( no instant stacks of merc defenders) and battle's difficult enough to ensure that the heavy cavalry either burns a hole in your pocket all year long or that , without the cavalry, your infantry attrition keeps them from gaining much in the way of destabilizing experience.

    Even with these house rules the challenge declines towards the end and the impetus to continue comes mostly from setting the fastest possible end date; many experienced stacks have gotten wiped out completely ( setting back end dates some years) in these 'rushes' to set challenging dates so i can't say it doesn't help to keep things 'fun'. :)

    Basically i want to switch to medium for battles ( my tactics have 'develoved' while fighting the super soldiers) but i am not sure how to best balance that out with additional house rules.

    I am thinking that retraining is out completely and that i would have to reduce training to two seasons per year but even with that and a few other things i have in mind i can imagine wholesale destruction of enemy stacks...

    That is why i would ideally like a set of house rules& end date that seems on the face of it challenging enough to take on without breaking my head over coming up with them all by myself. :)

    Either way thanks for the kind comments so far! If anything i hope a thread such as this one gets a few more players to complete campaigns ( and post the details& house rules here) where it might not have seemed worth doing after the initial challenges had been removed.

    Stellar
    Last edited by StellarW; 03-08-2009 at 01:35.

  4. #4

    Default Re: Campaigns completed description thread

    Your Hay victory screen suggests that I may misunderstand how the raiding targets work in EB victory conditions. Do you still satisfy a raiding target condition if you hold the city continuously after capturing it? My understanding was that those didn't count unless they'd been released (and optionally recaptured), since I still saw the flashing white boxes around Sidon and the Crimea when I checked my victory conditions in my 1.0 Hay campaign. That's part of the reason I put the campaign on hold a second time - why keep slogging through the endless repetitive battles towards Greece and whatever I still needed in the east, when it looked like I wouldn't reach the victory screen anyway unless I illogically set free some perfectly good provinces I'd held for decades. But your victory screen is all blue in all the right places... Winning without horse archers is very impressive, btw! You didn't give in and use them even in the first war against AS?

    That's by far the closest I've come to a formal victory in EB. I tend to get bored by frequent, repetitive large battles. Hayasdan's final series of reforms were good for keeping interest, though.

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Campaigns completed description thread

    In order to achieve the "raid" objective, all you need to do is end one turn in possession of the settlement. If you then leave it or if you own it for ever, it doesn't matter.


  6. #6

    Default Re: Campaigns completed description thread

    Quote Originally Posted by jhhowell View Post
    Your Hay victory screen suggests that I may misunderstand how the raiding targets work in EB victory conditions. Do you still satisfy a raiding target condition if you hold the city continuously after capturing it? My understanding was that those didn't count unless they'd been released (and optionally recaptured), since I still saw the flashing white boxes around Sidon and the Crimea when I checked my victory conditions in my 1.0 Hay campaign.
    As MarcusAureliusAntoninus (next time it's going to be MA or MAA:) ) said once you took the city for a turn you can either leave it or keep it depending on what sort of problems it brings or profits it yields. I took those crimea provinces right towards the end of my campaign as i didn't want my decades old bribe of 1000 M to go to waste. :)

    That's part of the reason I put the campaign on hold a second time - why keep slogging through the endless repetitive battles towards Greece and whatever I still needed in the east, when it looked like I wouldn't reach the victory screen anyway unless I illogically set free some perfectly good provinces I'd held for decades.
    Well i had a nasty CTD i couldn't solve so i in fact started and finished the AS campaign before returning to my Hai one and rounding it up with advice i didn't notice before. What your saying is right and that's why i would like to encourage both strict house rules and a date to aim for to keep the campaign interesting right up to the end. After defeating AS i was never seriously threatened but i wanted to see if i could complete the reform process before completing the campaign. As it turned out i kept misunderstanding the goals i needed to meet to my reform process didn't go very deep into Persia...

    But your victory screen is all blue in all the right places... Winning without horse archers is very impressive, btw! You didn't give in and use them even in the first war against AS?
    Well all of my ignorance didn't manage to get me killed in the Pontus campaign i decided to aim high and horse archers where the first off the list. :) I didn't use even a single horse archer unit ( would have LOVED to try out those faction unique units thought :( ) as they are just inherently something the successor AI armies can't deal with for lack of cavalry and archers of their own.

    That's by far the closest I've come to a formal victory in EB. I tend to get bored by frequent, repetitive large battles. Hayasdan's final series of reforms were good for keeping interest, though.
    I might eventually go back to Hai as i think i can complete the reforms and meet the victory conditions , with the same house rules, maybe 15+ years faster. Then again i do want to get away from the Vh battle's and i have some good ideas for additional house rules to make things even more challenging. :)

    Admittedly those massive stand up fights against half dozen full stack army groups isn't 'fun' but if you get in any way bored the battle's are in my opinion too easy. In my opinion once you get your house rules to a point where such prolonged wars are stressful bloody affairs you have just right; if you can't and don't lose large battle's your not in my opinion going to complete campaigns.

    Either way i am still hoping for players to start posting descriptions of their completed campaigns!

    Do you think i should post these details on the general EB forum , MarcusAurelius? Would that sort of thing be frowned upon in this context?

    Thanks

    Stellar

    PS: The more i type the more it appears that i created the thread to talk about myself so this would be a great time for others to pitch in with their accounts.
    Last edited by StellarW; 03-11-2009 at 00:41. Reason: Attemping to avoid appearing completely self involved.

  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Campaigns completed description thread

    If it is concerning a battle or campaign review, this is the appropriate forum.


  8. #8

    Default Re: Campaigns completed description thread

    MAA, thanks for the clarification! I'll have to find time to finish that campaign someday...

    StellarW - you did miss out on a great unit (Zrakir Netadzik, the cata-HAs). Though if you've played Parthia their version is basically the same.

    We obviously have very different play styles, since you finished Hayasdan in 200 BCE. My game is a decade or two beyond that. I prefer very slow, deliberate expansion, which fits very well with the Hayasdan reforms. IIRC once you've taken a layer of provinces it takes 30 turns or more to get them fully reformed... I don't codify "house rules" per se, but I rarely expanded to a new layer of reformable provinces until the precursor layer was near completion. Thus a very slow campaign with literally hundreds of sally battles to turn annoying besieging Greeks into pincushions.

    The down side of a methodical play style like that is that one doesn't finish many (or necessarily any) campaigns, while the VH/VH blitz style does appear to lend itself to completing campaigns. I play on M/M, for reference - correctly balanced battles, and a campaign AI which occasionally refrains from instantly declaring war when a faction borders me.

    One option to make your campaigns more interesting would be to use the console to manage the AI factions. QuintusSertorius was an enthusiastic proponent of this in one Rome and two Epirus-as-Pergamon AARs, if you can find them in the forum archives. For example, try Hay with horse archers, but every time you face a major Hellenic army fill in empty slots with Prodromoi and Syrian or Cretan Archers as seems best to fill in the gaps in the AI's composition. Or spawn entire armies from scratch if you like (I remember Sertorius put a lot of effort into trying to script a Hannibal full stack to pop up outside Capua in 216 BCE, can't recall if he got it working). You can also do console and FD tricks to give yourself a civil war. Check out MAA's AAR for an example, where he gave half of a huge Arche Makedonia to Baktria and then eventually conquered it back from them.

    I've been doing this console management more to keep a lid on Yellow Death superpowers and keep minor powers from being eliminated if possible. FD a few provinces from the out of control faction to a deserving neighbor (shifting the Pontic capital back to them after Ptolemaioi take it, for example), teleport armies to twiddle their thumbs in remote locations, that kind of thing. Or give KH a hand by teleporting their full stacks from Rhodes to someplace useful, if they've lost their navy.

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