I have grass and shadows off, as they aren't aesthetic priorities for me. The battle map's actually performing quite well, I don't know if the grass setting has anything to do with the campaign map. I've also been trying to put the campaign map somewhere bland while I do next turn, with show AI moves turned off; the visuals stutter during the doubtlessly complex turn mechanics.Turn off Grass, and AA if you have it. Turn everything a setting lower.
Turning the effects down relative to the other sound features made the wind sound a non-issue on the campaign map, I'm happy to say.There is no desc_strat and you would be praised if you could mod anything.
I did notice the same footstep sound as Zoring did, but since I put the sound down relative to the music and speech I haven't noticed it.
You miscounted. Just the post above, and the addendum below it, which admittedly should have been editted onto the original post. The original version, as quoted, also observed that it might be a (peculiar) feature and that I was already using WASD.The scroll mouse delay is a feature, not a bug. Stop posting about it, i count at least 4 posts from you about this already
I don't like the howling mob of release-day whiners any more than you (apparently) do, but the reason why I posted is because CA games usually allow this sort of thing to be tweaked. If this game is less accessible than I'm sure I'll get used to this "feature." Different things perturb different people.
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