Curious campaign map feature: if you move towards the enemy and are intercepted, the ensuing battle puts the onus of victory on you, not the enemy, which is curious since one would expect you could at least halt where you are and establish that as your armies position.
Courland DoWed me as Sweden, and I moved one of my two armies to the bridge over the river frontier - the Daugava I guess - without first merging it with the army sitting in Riga. Whoops. They intercepted me - I wasn't precisely sure where - and my mobile army was worse than what was sitting in Riga.
So I decided I'd be cautious, rather than unecessarily fight a battle with half my army. I sat back in a defensive position and used my demi-cannon to blow up a house the Courlanders occupied but otherwise didn't do much. Waited out the 1 hour battle clock - which is a real joy with a maximum 4x time compression - and got "crushing defeat." At least it didn't impose any nonsense casualties on me, but it did drive my forces all the way back to the town far northeast of Riga. Absurd.
I appreciate the rationale for an intercept feature, and one that's worth using, but putting the onus of victory on the interceptee seems to make interception rather overpowered! It essentially "imposes" a battle which is defensive for the interceptor! That isn't normally something you can do in TW. The interceptee does have the option to retreat right at the getgo but that's more or less the same result as if they wait out the battle clock taking no casualties; either way I assume the general risks getting negative traits.
Bookmarks