I would be fine if the result of a draw were a draw, or even the depletion of the "invading" (not "intercepting") army's movement points. But as it is it's a (potentially crushing) defeat that sends your army reeling 50 miles back into your own territory, depleting all its movement if it's attacked again, and presumably awarding negative traits.
That seems like a pretty excessive penalty considering all the interceptor has to do is keep their force alive to accomplish it, after they chose to seek battle. This should administer a check to the opponent, if the victory onus is not on the interceptor. Or the victory onus could be on the interceptor, and the consequences could be as severe as they are for the interceptee (defeat, full retreat.)
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