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  1. #1

    Default Re: ETW few questions?

    BTW: If you have some problems keeping your subjects in check you should garrison Dragoons as they get a policing bonus. Six Dragoons can keep a city in check better than a 18 unit army in my experience.

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: ETW few questions?

    There are resource towns and normal towns. Normal towns, as said above, turn into Church Schools, Schools for research (yes, you research multiple techs at once), Please houses and such (recruit rakes) and guilds, such as smithing guilds, weaving guilds etc.

    If there is a fur trader, it will always be a fur trader.
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    Member Member Gaiseric's Avatar
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    Default Re: ETW few questions?

    Ok, I've been playing some more and now get the general concept. However I just noticed that I am unable to build barracks and other buildings in some of my settlements(region capitals). I tried to check the building browser, but I couldnt see if these basic buildings had any prerequiste in order to build them. Not sure if I need a certain building or population level? I am playing as Sweeden and in Stockholm and St. Petersburg I can build buildings, but in Riga and Finland I cant.

    I am not entirerly sure how trade theaters work either? If I send an Indianmen(Trade Ship) with escort to one will it add to my trade income and how? Do multiple Indianmens in one theater increase profits? If I have more trade routes will that affect my profits? Sweden in early game has only two sea trade routes available to it from its trade port. If I turn a fishing port into a trading port can I increase the number of sea trade routes? Do I need to increase my export resources like fur first?

    I wish the manuel was a little more helpful on campaign map aspects. I started out a few games now but by the 10th turn I run into more questions/problems. Lol, I have been entering and leaving the forums all night. I have other questions as well. Can this game be safely alt+tab(ed)? Sometimes I can minimize the game and sometimes I cant.

    Thanks for your help.

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: ETW few questions?

    I wouldnt alt tab, its not a good idea.

    In a trade theatre, you get a trade ship and put it on the trade symbol, the number of ships doesnt seem to make a difference.

    Upgraded trade ports get extra sea trade routes.

    As for barracks etc, Im not sure. Ireland cant have it, but maybe they are only unlocked once a certain level of that governers building is built.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
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  5. #5
    Member Member Boohugh's Avatar
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    Default Re: ETW few questions?

    If you're finding yourself overwhelmed by the Grand Campaign straight away I'd suggest playing the Road to Independence campaign first with the advisor enabled. It may be a bit slow at the start as it goes through the basic stuff, but it is very helpful in introducing all the new features of the game as it progresses. It doesn't take that long to do it all and it's actually quite a fun, well-made storyline.

  6. #6
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: ETW few questions?

    Each city has a fixed amount of slots. Minimum is one, max is five.

    Capitals ('Cept for Berlin) all have five slots. They are the Government building, leisure building, barracks, admiralty, and cannon maker
    Large cities ('Cept Koenigsberg) have four slots. They take away the admiralty.
    Cities have 3 slots. I think they take away the leisure building
    Minor cities have 2 slots, they take away the cannon maker
    Small cities have one. It is simply the government building.
    And all cities have walls.


    As far as I know, you cannot upgrade slots, only the buildings that come in them.
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