Errm, why? Just because the eye candy is updated is no excuse for regression of the AI. The TW series is almost a decade old and the progress that would be been good to have on the behaviour of the AI in battle just hasn't happened. Maybe they are trying to be too clever, the biggest problem is indecision (this occured in MTW,M2TW and RTW as well) where the AI sees no good option do just sits there, or shuffles backwards and forwards aimlessly. In this situation even a straight forward frontal assault would be preferable (or as pointed out an ordered retreat). There just needs to be more failsafes in the AI behaviour, to prevent the really quirky behaviour that ruins a battle (and can't even be fixed by intentially playing weak...).
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