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Thread: Battle AI Challenge

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  1. #1

    Default Re: Battle AI Challenge

    Quote Originally Posted by Bob the Insane View Post
    I do agree that the nature of the battlefields rendered in the game now is far more complex than in earlier versions and that will cause the AI problems. Buildings (both garrisonable and simple obsticles), fences, walls, wooded areas, high ground, impassible cliffs, ground type (mud, grass, etc).

    In STW there was High Ground and Wooded Areas...

    However, if you chose a simple map and equitable custom battle on pretty flat terrain then complexity of the battlefield should not a large factor. Following this we do still see the Battle AI doing odd things.

    Of course the units are more complex, both in their capabilities and in their extra abilities, which would mean different activities based on whether a particular feature is available to a given unit at that time.

    I think it is fair to say that the complexity of the Battle AI has not kept up with the complexity of the battlefield and unit capabilities in the game series.
    Agreed, the battle system is now more complex.

    On a flat terrain, the AI bunches up its units inflicting a lot of damage on itself with friendly fire. I have yet to see it use a clean line, not even with the European armies.
    Last edited by BeeSting; 03-13-2009 at 21:31.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

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