Results 1 to 4 of 4

Thread: Generating money via farming.... realistic to seperate from trade?

  1. #1

    Default Generating money via farming.... realistic to seperate from trade?

    Hi guys,

    There appears to be 4 main ways of generating income in RTW/EB...

    1.Taxes
    2.Trade
    3.Mining
    4.Farming

    Now how exactly do we generate money via farming? We don't physically grow the money.

    So one presumes that it is generated via selling of surplus crop. Hence wouldn't this simply be classed as trade?

    I guess what I'm getting at in the period EB covers was the mass production of foods/crop a major source of income for some empires.

    Or is a simple way of adding a bit of variety to generating income?
    Last edited by Conan; 03-10-2009 at 23:18.

  2. #2
    Member Member Nachtmeister's Avatar
    Join Date
    Feb 2008
    Location
    Hamburg, Germany
    Posts
    386

    Default Re: Generating money via farming.... realistic to seperate from trade?

    It is simply the best way to represent what took place:
    If farms were well-developed, they produced market-able surplus.
    So that surplus was traded as soon as it was produced.
    Building farms to that level thus implies the associated increased trade / income.
    This has nothing in particular to do with the other existing trade infrastructure.
    It could theoretically be *scaled* by the presence of a simple trader, market, forum - or large forum.
    Such scaling seems to be impossible with the current RTW engine, so the existing set-up with farms directly generating some income is the one that approximates the real life effect of surplus agricultural production as closely as possible.

    I am honoured to have been presented with my first baloons - - by Ibrahim for tactical observations
    and with my second balloon by Christopher Burgoyne for physical elaboration on the advantages conferred by the Kontos over the Xyston.

  3. #3
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Thumbs down Re: Generating money via farming.... realistic to seperate from trade?

    Meh, it is supposed to be a simplification. Diversification is largely impossible, AFAIK.

    And heck, following your logic, one can say that mining is also like farming in the sense that you know, you also do not just "take it out of the ground". Really, mining is also about trading, as is farming.

    As for myself, I am content with the current system. To take out the game's mining and farming income would only make it more boring.

  4. #4
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Generating money via farming.... realistic to seperate from trade?

    Farming is also there to increase pop growth, which no amount of bartering will do. Healthy women lead to healthy babies.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO