Yes, Asai got it.
To elaborate further, I'm looking for a simple way to avoid this sort of thing:
I've tried experimenting some more, and it's hard to figure out what the rules are. I think my experiments may have been messed up by my use of quicksave/quickload. It looks like they don't work the same as regular save/load with regards to the seed.
The basics: Quickloading before end-of-turn usually allows you to quickload and get new results. Once. Then it's locked down. But this doesn't always work.
I did find something that worked for the above Poland save though. I disbanded the "Duke of Lesser Poland" unit, gave the title to someone else and quicksaved. End turn...
Just disbanding the unit and then saving doesn't work.
Giving a title to another unit doesn't work.
And to muddy the waters further: When I quickload the quicksave the king dies. When I then load the quicksave from the regular menu, the king lives. Another quickload - he dies. Another regular load - he dies. WTF? At first I though it was just a random result. The king is old enough to die at any time after all, and the whole point was to get a random result. However, I've gone over the above procedure twice and I got the same results both times.
And again, sometimes starting the game over after a break helps, and sometimes playing a few turns in another campaign helps. I think a (quick)save may be involved in the process here as well.
Are you confused yet by my rambling? Good. If so, I've successfully conveyed my state of mind.
As for "cheating"... Bah.I don't believe in wrongfun.
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