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  1. #1
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Questions on Sauromatae gameplay

    Quote Originally Posted by Liberator View Post
    I have a question regarding Allied Client States; I read that they require indegenous settlements - what does that mean?
    I didn't had the option to build one in most provinces I conquered so far - I usually destroy all non-Sauromatae buildings once I conquer a new province, might that be an issue (as it may eradicate the ' indegenous' settlement) ?
    "Indigenous Settlements" are the same thing as "Military Occupation" for other factions. Which means you can and should build them always and everywhere (+5% law bonus for 200 mnai is spectacularly efficient and you'll need it anyway). They even come with a prettier symbol than the "Military Occupation" of other factions. You'll need to destroy all previous foreign government structures though (Types I-IV, Nomadism, Pastoralism or whatever else).


    By the way, technically speaking there is also Yaghnobi as a second survivor of NE Iranian languages. Another one spoken in Hungary died out a few centuries ago, which is a real shame.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  2. #2
    Member Member Liberator's Avatar
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    Default Re: Questions on Sauromatae gameplay

    Quote Originally Posted by athanaric View Post
    "Indigenous Settlements" are the same thing as "Military Occupation" for other factions. Which means you can and should build them always and everywhere (+5% law bonus for 200 mnai is spectacularly efficient and you'll need it anyway). They even come with a prettier symbol than the "Military Occupation" of other factions. You'll need to destroy all previous foreign government structures though (Types I-IV, Nomadism, Pastoralism or whatever else).
    Well, I have figured that out so far while conquering the Caucasus.
    But still - I found no way to build a client state in the two Crimean provinces, for instance. Only normadism and pastoralism available there for me while the recruitment viewer tells me that I could recruit Greek Classical Hoplites there, for instance.
    Last edited by Liberator; 01-08-2012 at 17:46.
    Better dead than a Coward - Gurkha motto

  3. #3
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Questions on Sauromatae gameplay

    Quote Originally Posted by Liberator View Post
    Well, I have figured that out so far while conquering the Caucasus.
    But still - I found no way to build a client state in the two Crimean provinces, for instance. Only normadism and pastoralism available there for me while the recruitment viewer tells me that I could recruit Greek Classical Hoplites there, for instance.
    Yeah that is an unfortunate glitch. I usually resort to exploits in order to be able to actually build ports and native barracks along the Black Sea cost (leaving enemy government structures intact and so on). Hopefully this will change in EB II - for instance, it could be argued that ports are "native structures" like "native settlements" whose construction is actually encouraged by nomadic tribes, because they make for good commerce.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  4. #4

    Default Re: Questions on Sauromatae gameplay

    speaking of exploits, ive noticed that the enemy gov building works sometimes and i can build my highest lvl happiness structures in italy using Seleucid. is there any downside to doing this??

  5. #5
    Member Member Liberator's Avatar
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    Default Re: Questions on Sauromatae gameplay

    Quote Originally Posted by seleucid empire View Post
    speaking of exploits, ive noticed that the enemy gov building works sometimes and i can build my highest lvl happiness structures in italy using Seleucid. is there any downside to doing this??
    you may receive a small culture penalty, as the government building is foreign by its nature.
    but thats neglectable; if the province is far from your home provinces, this may be the only way to build all buildings (and get all benefits they offer) of your faction.
    As all government buildings, a enemy gov building has an impact on the recruitment buildings you can constuct.
    Last edited by Liberator; 01-12-2012 at 15:43.
    Better dead than a Coward - Gurkha motto

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