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  1. #1

    Default Re: Questions on Sauromatae gameplay

    Well, I actually played a Sauro campaign to the end. Money is tight at the beginning but its no different to any other uncivilized faction really. Expand to 6 territories and then disband all your expensive troops. Sarmatian archers and family members are all you need for garrisons. Keep one half stack of horse archers around ready for conquest and defence though. I didnt go down the FM uber-stack route as it seems cheesy, the sarmatian horse archers are enough most of the time. Later the Nobles and the roxolanni riders are great to add more oomph, but the horse-archers should always remain the centre of your army. A couple of settlements to the north and east can produce mine. Get them and build them - after that you can start looking at recruiing more expensive units. The second era of trouble arrives when teh Saka attack. No walls in nomadic areas makes defending settlements tough but fun. And the distances you must travel compound the problem. But it is a winnable war. Just use targeted shooting and you can beat the Saka full stacks. Its not always easy as you will almost always have an inferior quality army. But be cautios and engage on your own terms and it should work out ok. One trick I learnt is never to use infantry except when defending settlements. A fast offensive army is an effective offensive army.

    Quote Originally Posted by Brennus View Post
    Please advise then.
    I can only think that you have too many soldiers. Disband a lot of them and wait till your economy is ok before pushing forward again. The nobles especially are very expensive luxury troops and should never be purchased until you can afford to maintain them.

    Also, infrastructure is more important to your long term success than troops.
    Last edited by Ludens; 07-21-2010 at 18:07. Reason: merged posts

  2. #2

    Default Re: Questions on Sauromatae gameplay

    I'm playing a Sauro campaign where I try to RP being Attila (I know I'm a little early, but nevermind that). I just kept going southwest, moving capitol after every few conquests to keep up and blitzed the Getai. Wasnt as hard as I thought (though the battles went from impossibly easy to quite annoying when there suddenly was deep forest all around. had a nice fight on the bridge near Kallatis, tho - 2000 dead Getai and no real losses of mine, I know its kinda unfair, but its just so hilarious). I dont find money to be a problem, as long as you dont live beyond your means. I went into debt only once and that was making a two-pronged strike into Getai territory (one from the north and one from the east - one small FM army to take their cities, while a huge no-FM HA stack kept their main armies occupied, attacking and leaving hundreds dead by arrow each time and retreating itself when the arrows had run out. but having two armies put me into debt - until the HA stack was ripped apart in a dreadful battle outside of Buridava or whatsitsname - that solved my economy ;D).
    Currently, I have plans to push my borders even more south. The Maks have Serdike, but Epeiros (my allies) have their capitol, so Serdike is isolated. Tylis is Eleutheroi, so I could take both and Kallatis and Naisos would no longer be border towns. Also i'm vary of the Sweboz - I dont want more wars without elite troops, cos HA armies are too complicated in a forest setting and it gets annoying. On the other hand, I'm RP'ing Dacia as my centre of operations, so Greece and Germany are the two areas I can expand into - or I could be ecompletely weirdo and take Byzantion and then attack Pontos. But that would be a lot of fighting without lessening the width of my main borders and I dont have the forces for that.
    Moreover, I advise that Syracusans must be added to EB (insp. by Cato the Elder )

    Is looking forward to the 2090's, when EB 20.0 will be released - spanning the entire Eurasian continent and having no Eleutheroi - with a faction for every independent state instead. Look out for the Gedrosians, the Cretans and the kingdom of Kallatis!

  3. #3
    Member Member Liberator's Avatar
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    Default Re: Questions on Sauromatae gameplay

    I have a question regarding Allied Client States; I read that they require indegenous settlements - what does that mean?
    I didn't had the option to build one in most provinces I conquered so far - I usually destroy all non-Sauromatae buildings once I conquer a new province, might that be an issue (as it may eradicate the ' indegenous' settlement) ?
    Better dead than a Coward - Gurkha motto

  4. #4
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Questions on Sauromatae gameplay

    Quote Originally Posted by Liberator View Post
    I have a question regarding Allied Client States; I read that they require indegenous settlements - what does that mean?
    I didn't had the option to build one in most provinces I conquered so far - I usually destroy all non-Sauromatae buildings once I conquer a new province, might that be an issue (as it may eradicate the ' indegenous' settlement) ?
    "Indigenous Settlements" are the same thing as "Military Occupation" for other factions. Which means you can and should build them always and everywhere (+5% law bonus for 200 mnai is spectacularly efficient and you'll need it anyway). They even come with a prettier symbol than the "Military Occupation" of other factions. You'll need to destroy all previous foreign government structures though (Types I-IV, Nomadism, Pastoralism or whatever else).


    By the way, technically speaking there is also Yaghnobi as a second survivor of NE Iranian languages. Another one spoken in Hungary died out a few centuries ago, which is a real shame.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  5. #5
    Member Member Liberator's Avatar
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    Default Re: Questions on Sauromatae gameplay

    Quote Originally Posted by athanaric View Post
    "Indigenous Settlements" are the same thing as "Military Occupation" for other factions. Which means you can and should build them always and everywhere (+5% law bonus for 200 mnai is spectacularly efficient and you'll need it anyway). They even come with a prettier symbol than the "Military Occupation" of other factions. You'll need to destroy all previous foreign government structures though (Types I-IV, Nomadism, Pastoralism or whatever else).
    Well, I have figured that out so far while conquering the Caucasus.
    But still - I found no way to build a client state in the two Crimean provinces, for instance. Only normadism and pastoralism available there for me while the recruitment viewer tells me that I could recruit Greek Classical Hoplites there, for instance.
    Last edited by Liberator; 01-08-2012 at 17:46.
    Better dead than a Coward - Gurkha motto

  6. #6
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Questions on Sauromatae gameplay

    Quote Originally Posted by Liberator View Post
    Well, I have figured that out so far while conquering the Caucasus.
    But still - I found no way to build a client state in the two Crimean provinces, for instance. Only normadism and pastoralism available there for me while the recruitment viewer tells me that I could recruit Greek Classical Hoplites there, for instance.
    Yeah that is an unfortunate glitch. I usually resort to exploits in order to be able to actually build ports and native barracks along the Black Sea cost (leaving enemy government structures intact and so on). Hopefully this will change in EB II - for instance, it could be argued that ports are "native structures" like "native settlements" whose construction is actually encouraged by nomadic tribes, because they make for good commerce.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  7. #7

    Default Re: Questions on Sauromatae gameplay

    speaking of exploits, ive noticed that the enemy gov building works sometimes and i can build my highest lvl happiness structures in italy using Seleucid. is there any downside to doing this??

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