While I'm no history expert, the 18th Century armies were pretty unvaried in real life. I don't think anyone is really clear on how the generic units that make up the bulk of armies at the time varied from faction to faction in a really significant way. They all had the same sort of weapons and everyone used line tactics. I guess that any advantages gained technological innovations were short term as discoveries spread, which is already modeled in game. How is CA supposed to justify unique units with big stat differences given the historical reality?
Even so, I agree that the current unit rosters lack faction specific character, though its not clear how to achieve that.
It seems a bit ridiculous to add 'elite' regiments to the normal unit roster. That just encourages the player to build them to the exclusion of the other 'normal' regiments. Extra cost is not sufficient deterrent to the savvy player, or the rich one. Extra time to build though would really hit where it hurts. Perhaps build limits could be considered too.
What about a customizable unit system? Its unlikely to ever be implemented, probably abusable and ahistorical. But Total War is about changing history isn't it?
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