Quote Originally Posted by Fisherking View Post
But as to some of the rest of it. I posted elsewhere that I thing it is the AI’s Resource Management that is sub par or missing.

It needs to judge its forces just as the battle AI does and put them in the most needed location for the time. In all theaters…though this could be problematic because of movement times.

It need to treat the sea as an avenue of approach and not just a place for its fleets.

AI resource management and some sort of threat analyses should be put in place, so the AI doesn’t spam units in isolated areas and redistributes its forces based on thread or intentions, by the most expedient means. This will be by sea in most cases, of course.
Ever since Rome and the departure from a Risk-style strategic map I get the feeling that the AI has been unable to take distance into account. In M2 and Rome what mattered was whether your province was a neighbour, not how long it it took to get from settlement to settlement, Egypt would for instance attack whoever held Libya even though that lead to a long trek through the desert. An AI that prioritised locations that it could reach within a certain number of turns (either by land or sea) would have behaved very differently. I got the feeling of a sloppy copy and paste job where a RISK AI never was updated to handle the map changes.