Results 1 to 12 of 12

Thread: HEADSHOT! (On naval battles)

  1. #1
    The Dam Dog Senior Member Sheogorath's Avatar
    Join Date
    Aug 2006
    Posts
    1,330

    Default HEADSHOT! (On naval battles)

    Alright, having played through the naval battles a bit, I've noticed that the AI seems to get a disproportionally high number of 'critical hits' compared to the player. I've had two fourth rate SOTL's blown sky high by a fleet of one fifth rate, two brigs and some galleys. Neither of them were in terrible condition, but the AI apparently just decided I was going to lose that battle.

    It also seems that the player rarely gets the same 'critical hits'. I recall I got one once in a skirmish battle.

    Still, the effect is almost worth losing the ship. Those are some nice explosions
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  2. #2
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,283
    Blog Entries
    1

    Default Re: HEADSHOT! (On naval battles)

    Hm, interesting. I'd say I've had around four or five of my shots hit an AI ship's powder magazine, but it's never happened to me. Maybe I'm just lucky.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  3. #3

    Default Re: HEADSHOT! (On naval battles)

    I think with the higher difficulty settings enemy units get bounuses that allow them to get more critical hits than you

  4. #4
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: HEADSHOT! (On naval battles)

    Watch out for those galleys! They carry big guns firing forward. Get them in the side or from the rear but take them out quick!

    They aren’t hard to sink but you have to get them before they get a shot off at you.




    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  5. #5
    Loitering Senior Member AussieGiant's Avatar
    Join Date
    Mar 2005
    Location
    Zurich
    Posts
    4,162

    Default Re: HEADSHOT! (On naval battles)

    Current critical hits.

    AG = 1
    AI = 0

    I'm sure that will change eventually.

  6. #6
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: HEADSHOT! (On naval battles)

    Ship Name, Firepower, Speed, Maneuverability, Hull Strength, Cannons, Crew, Cost


    Galley, F:256, S:18, M:H, HS:1, Ca:4, Cr: 74, C: 430

    4th Rate, F:158, S:17, M:L, HS:21, Ca:58, Cr: 152, C: 1550

    1st Rate F:238, S:15, M:L, HS:27, Ca:106, Cr: 264, C: 2540


    Yaeh right…does anything look strange to you here?

    Can you see how a galley gets a critical hit on your ships with that much fire power?

    If a galley is pointing at you watch out! It may end up making your ship go BOOM


    Get the point?





    .


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  7. #7
    -=LotU=- Battalion Commander Member yankeefan05's Avatar
    Join Date
    Feb 2009
    Location
    Connecticut, USA
    Posts
    37

    Default Re: HEADSHOT! (On naval battles)

    Wow, I didnt know galleys had so much firepower. I guess I overlooked that thinking that they were just insignificant. Seems like it would be a good addition to have 2-4 in a good navy.

  8. #8
    The Laughing Knight Member Sir Beane's Avatar
    Join Date
    Sep 2007
    Location
    Heanor, Derbyshire, England
    Posts
    1,724

    Default Re: HEADSHOT! (On naval battles)

    Quote Originally Posted by yankeefan05 View Post
    Wow, I didnt know galleys had so much firepower. I guess I overlooked that thinking that they were just insignificant. Seems like it would be a good addition to have 2-4 in a good navy.
    The trouble with galleys is their paper-thin hull and the fact that while they have huge firepower they only have 4 cannons.

    They are highly manouverable and rather fast however. They seem to be best used against smaller ships, the bigger Lineships will absorb their shots and then tear them to pieces.


    ~ I LOVE DEMOS ~

    . -- ---------- --
    . By your powers combined I am!
    . ----------------------


  9. #9
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
    Join Date
    Jan 2003
    Location
    YU-ESS-AY
    Posts
    6,667

    Default Re: HEADSHOT! (On naval battles)

    Quote Originally Posted by Sir Beane View Post
    The trouble with galleys is their paper-thin hull and the fact that while they have huge firepower they only have 4 cannons.

    They are highly manouverable and rather fast however. They seem to be best used against smaller ships, the bigger Lineships will absorb their shots and then tear them to pieces.
    Exactly.

    Give 'em a broadside and send them to Davey Jone's Locker!

  10. #10
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: HEADSHOT! (On naval battles)

    Quote Originally Posted by Monk View Post
    Exactly.

    Give 'em a broadside and send them to Davey Jone's Locker!
    Yes but in the early game they can mean death to your fledgling fleet.

    I guess you could try to ram them if you can’t hit them…




    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  11. #11
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
    Join Date
    Jan 2003
    Location
    YU-ESS-AY
    Posts
    6,667

    Default Re: HEADSHOT! (On naval battles)

    Quote Originally Posted by Fisherking View Post
    Yes but in the early game they can mean death to your fledgling fleet.

    I guess you could try to ram them if you can’t hit them…


    My only experience with ramming is friendly fire...ramming. One of my brigs slammed into a sixth rate in one of my throw-away France play-throughs and de-masted it. I was like

  12. #12
    The Laughing Knight Member Sir Beane's Avatar
    Join Date
    Sep 2007
    Location
    Heanor, Derbyshire, England
    Posts
    1,724

    Default Re: HEADSHOT! (On naval battles)

    Quote Originally Posted by Monk View Post
    My only experience with ramming is friendly fire...ramming. One of my brigs slammed into a sixth rate in one of my throw-away France play-throughs and de-masted it. I was like
    Ships don't seem to want to try and avoid each other. I had one battle where everything turned into a giant version of fairground dodgems. I lost five ships to ramming before I quit and tried again out of frustration.


    ~ I LOVE DEMOS ~

    . -- ---------- --
    . By your powers combined I am!
    . ----------------------


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO