In this aspects the M2TW engine is light years ahead. It was fun to watch my Knights swing their swords at the routing rabble, killing them all instantly. I hope EB capitalizes into an advantage for all cavalry.
In this aspects the M2TW engine is light years ahead. It was fun to watch my Knights swing their swords at the routing rabble, killing them all instantly. I hope EB capitalizes into an advantage for all cavalry.
Huh?
I use cavalry primarly armed with overhand spears or (better yet) swords, for chasing routers. All of these guys double as skirmishers early in the fight too:
My favorites:
Daha Rog Baexdzhyn Aefsad (Dahae Skirmisher Cavalry, armed with axes, but kind of pricey)
Hippakontistai (Hellenic Skirmisher Cavalry, with armour piercing swords, [the kopis right?])
Hippeis Tarantinoi (Tarantine Elite Cavalry)
Marholeudiz Wolhiskoz (Celto-Germanic Cavalry, armed with longswords)
I believe they have a faster "attack rate" or something than the lance armed guys. This and other values rely less on charges and more on the weapon itself.
...at least put some spikes in your club for goodness sake!
Read my earlier post!
In my experience, cavalry in M2 are nowhere near as well-behaved as you describe, to the point where my armies have become almost exclusively infantry and missile troops: the only cavalry units being the occasional FM and maybe a unit of lights to threaten AI missiles and artillery (I still try to use cavalry to charge/run down, but they're not effective as I would like... to put it mildly)
"The pathfinding around town squares is twenty different kinds of horrible."—Watchman
Last edited by bovi; 03-12-2009 at 16:46.
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