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Thread: Army Structure & Recruitment

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  1. #36
    Senior Member Senior Member gaijinalways's Avatar
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    Jun 2003
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    Default Re: Army Structure & Recruitment

    Asai Nagamasa posted
    I find that the game is more enjoyable without using mercenary units. The problem with these units is that the AI cannot use them, so for me it feels like a bit of an exploit - but each to their own.
    But of course the AI can also build some buildings quicker and control his armies without thinking. I don't feel it's an exploit, the game makers put it in the game.

    But as you said, to each his own.

    That's what I love about this game, there are so many ways to play it.

    I notice a lot of players seem to overlook what starting buildings you may have when you take a province. It makes a difference if you can get certain units right away versus years down the road. I always think about that before building certain buildings, as some units are nice to have, but you may be waiting a while to get them.

    Adding mercs is one way to get around that as the mercs may include certain troops that you're years away from building.
    Last edited by gaijinalways; 03-13-2009 at 03:27. Reason: added content

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