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Thread: Army Structure & Recruitment

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  1. #28

    Default Re: Army Structure & Recruitment

    Originally posted by Asai Nagamasa
    True, but if you don't have those units there at the time, or if your army is attacked two years in a row then you will have to try and win the battle based on what you have available, or go under siege. I find the SP battles are very unique and random. That's what I was alluding to.
    Indeed - especially in times of warring stages of expansion/defence that armies explode and static borders become fluid and army compositions unpredictable. I guess this is why they hardcoded the AI to often retreat to the castle and come back to take the province - to give him the ability to be unpredictable in army composition and create favorable army match ups in quality and numbers. Sometimes it works in his disadvantage but its actually good overall i find - and this is an extra plus for the *risk style map* imho.

    Last edited by gollum; 03-11-2009 at 17:18.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

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