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  1. #1

    Default Unpacker and Tools Needed For Modding?

    Hey guys...

    Over on TWcenter they said that with Empire, one can't just go into the files and start editing unit stats etc. They said that you need a special unpacker and hex tool or else nothing you change applies.

    Is this true?

  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Unpacker and Tools Needed For Modding?

    Quote Originally Posted by ArtillerySmoke View Post
    Hey guys...

    Over on TWcenter they said that with Empire, one can't just go into the files and start editing unit stats etc. They said that you need a special unpacker and hex tool or else nothing you change applies.

    Is this true?
    Yep, fraid so. It's making modding much, much more difficult than in previous games.


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  3. #3

    Default Re: Unpacker and Tools Needed For Modding?

    Quote Originally Posted by Sir Beane View Post
    Yep, fraid so. It's making modding much, much more difficult than in previous games.
    Understood.

    Let me ask you though - because I was looking around in the folders early this morning: I couldn't even accidently change unit stats now because of this right?

    In other words - There are no unit stats to change without using a special program?

    Just to clarify, because I want to know how this all works while it's still early.

    I got on the M2 train too late and had no clue about modding, etc.
    Last edited by ArtillerySmoke; 03-10-2009 at 02:23.

  4. #4
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Unpacker and Tools Needed For Modding?

    Quote Originally Posted by ArtillerySmoke View Post
    Understood.

    Let me ask you though - because I was looking around in the folders early this morning: I couldn't even accidently change unit stats now because of this right?

    In other words - There are no unit stats to change without using a special program?

    Just to clarify, because I want to know how this all works while it's still early.

    I got on the M2 train too late and had no clue about modding, etc.
    I'm pretty sure that no one has been able to edit anything at all without unpacking and using a hex editor. I'm no expert though. You want someone like pevergreen for the details .


    ~ I LOVE DEMOS ~

    . -- ---------- --
    . By your powers combined I am!
    . ----------------------


  5. #5

    Default Re: Unpacker and Tools Needed For Modding?

    Quote Originally Posted by Sir Beane View Post
    I'm pretty sure that no one has been able to edit anything at all without unpacking and using a hex editor. I'm no expert though. You want someone like pevergreen for the details .
    Cool thanks Beane...

    I'll track this thread and check back later. I don't think I did anything either, but it's got me wondering how difficult it really is to edit anything.

  6. #6
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Unpacker and Tools Needed For Modding?

    I cant be on long, as Im at work. Shhhh....

    Basically there is limited textpad editing you can do straight into the .pack files, but the size must remain the exact same. Add a single character and the game will not load.

    You need to unpack, then use a hex editor for most of the files (even then you have no idea what you are looking at most of the time) but there are a few text files for scripts.

    gotta go!
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