Yes you are blowing your Trumpet... ;)
But it is ok, I think the AI goes after the farms because these are economical buildings, same as the AI in previous TW games tried to blockade your ports first.
Also I noticed the AI does diversions, it will often send a small stack after the farms if you intercept then a bigger stack waits behind and goes after your city.
I personally like this way, it is not about blitzing town after town. But rather slowly bleeding you to death before the coup de grace.
Makes it a bit like chess, calculated moves, campaigning. I like it.
And I agree it is not like STW, where when they came for you you knew it was for your Castle/Town...all or nothing deal, and powerful factions would just come full stack after full stack sometimes from multiple directions.
ETW's game play is more subtle..it represents the Diplomatic Dance that nations played with one another, until Napoleon came about...but that is why most did not like him either...
And to do that the AI needs to be complex...it is easy to make the AI blitz...it is harder to make it calculate in a more subtle way.
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