I haven't played any full blown campaign yet, only a few dozen false starts, to get the feeling of this games that changes a lot of what used to be the approach i had with TW games.
So, i have been sort of testing starting strategies with the UP (Dutch). Besides a quick grab of plug bayonet (to fight the pirates of the Caribbeans , i tend to focus on enlightenment as i try to stay at peace as long as i can and that means only one School/College to start with. The bonuses they give to research may compensate in the medium/long run.
Not sure, though. Conquest may be more efficient... But i do like to turtle and emerge as an unstoppable force.
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