OK, tips for using artillery please...
(VH/H w. ultra unit size)
I'm Britain, mainly fighting Huron indians. I've tried many tactics: All my artillery together in the middle of my line, flanked by infantry; cannons spaced out down the line separated by infantry; and cannons placed behind my infantry line.
In the first case, indian cavalry, but mainly infantry units can just walk through my canister shot and engage the cannons without routing.
In the second case, the same happens, except in this case the cannons have a habit of swivvelling 90 degrees and firing right along my line, destroying themselves along with half my infantry. I've turned fire at will off but there's still too much micro managing needed to avoid massive ff casualties.
In the third case, I can't even use canister shot at all, and round shot doesn't seem to do anything at all (an infantry unit marching right across the map may lose 10 men out of 160 if it's under constant barrage).
Tbf, I haven't researched many artillery techs - just canister I think; do the other techs help a lot? I'm guessing explosive shells may be better at taking out infantry at long range.
Does experience matter? The cannons seem to fire so slowly, a line of infantry can advance on them at walking pace and only receive one volley of canister shot (which appears to fly several meters over their heads anyway). Do techs (percussion caps or the like) improve firing speed?
Is it something to do with unit size? How many pieces do you get at smaller unit size? Or is it just indians have huge moral, and other European powers would be less inclined to stroll through canister shot to get to my lines?
Any tips/your experiences gratefully received...
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