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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default which .exe is best for EB?

    sorry if this has been posted already. which of the 3 .exe files is best for playing EB 1.2?

    original rtw.exe
    bi.exe
    alexander's exe?

  2. #2
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: which .exe is best for EB?

    Define 'best'.

    EB was built for Vanilla. It does not officially support the BI or Alexander .exe's. There are, however, supported mini mods that deal with both with dedicated players for each.

    BI opens up the world of AI naval movement, though it tends to be wild and random. Alex is meant to build on that, but is still not particulary effective. BI and Alexander also give you acces to night battles and some more unit formations (shield wall etc). To be honest I miss none of these playing on the RTW.exe. My AI still has reasonable naval activity (though they tend to neglect naval recruitment from time to time) and the formations like shield wall are not really needed in my opinion with the EB team's work on the phalanx.

    Hope this helps.
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  3. #3
    Guest Aemilius Paulus's Avatar
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    Wink Re: which .exe is best for EB?

    The smartest AI is arguably alex.exe Perhaps the only argument for rome.exe is familiarity. We humans always stick with familiar, and prefer it to new, as a general trend.

    I have yet to see any coherent AI naval activity in RTW. Rare as a black diamond it is. Alex.exe is different, and it features quite a bit of it. The battlefield AI is a mark above as well, in both of the expansions. Alex.exe seems to have the best and most refined AI. Flanking movements are a good example.

    But generally, if you want better battlefield AI, just get the Darth, Camillius (sp?), etc mod. They improve the AI much more.

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: which .exe is best for EB?

    Quote Originally Posted by Aemilius Paulus View Post
    The smartest AI is arguably alex.exe Perhaps the only argument for rome.exe is familiarity. We humans always stick with familiar, and prefer it to new, as a general trend.

    I have yet to see any coherent AI naval activity in RTW. Rare as a black diamond it is. Alex.exe is different, and it features quite a bit of it. The battlefield AI is a mark above as well, in both of the expansions. Alex.exe seems to have the best and most refined AI. Flanking movements are a good example.

    But generally, if you want better battlefield AI, just get the Darth, Camillius (sp?), etc mod. They improve the AI much more.
    well, but my understandin is that darth mod is a standalone and cannot be used with EB. my interest is specific to the EB mod.

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: which .exe is best for EB?

    Quote Originally Posted by Aemilius Paulus View Post
    I have yet to see any coherent AI naval activity in RTW. Rare as a black diamond it is. Alex.exe is different, and it features quite a bit of it. The battlefield AI is a mark above as well, in both of the expansions. Alex.exe seems to have the best and most refined AI. Flanking movements are a good example.
    I still haven't tried alex.exe, but I am positive that the battlefield AI in BI is identical to standard R:TW. I have yet to see any evidence to the contrary.

    Quote Originally Posted by Slaists View Post
    well, but my understandin is that darth mod is a standalone and cannot be used with EB. my interest is specific to the EB mod.
    Aemilius is talking of Darth Formations, not Darth Mod. The former can be adapted to EB. Search the unofficial EB mod forum for "AI formation mods", and you shall find an adapted version.

    Quote Originally Posted by Ravenfeeder View Post
    I was under the impression that alex had the best AI overall, but that BI had more and better naval invasions. Is this not so?
    "Better" is not a word you can use to describe BI's naval invasion. They are often pointless and seem to be carried out mostly because the AI can, not because it makes sense.
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    Member Member Ravenfeeder's Avatar
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    Default Re: which .exe is best for EB?

    Quote Originally Posted by Ludens View Post
    "Better" is not a word you can use to describe BI's naval invasion. They are often pointless and seem to be carried out mostly because the AI can, not because it makes sense.
    I can see this statement applying to KartHadast actions early in the game, after that, not so much.

    Invasions of Rhodos and Kyprus always make sense. Romani invasions of Korsim and Sardin and the KartHadast counter-invasions tend to make sense. The landing of an elite full-stack by KartHadast in Italy makes much more sense than trying to walk from Iberia.....

  7. #7
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: which .exe is best for EB?

    Eh, sometimes they send Hasdrubal and his two militia units over on the 20th turn or so.

    By then, there is usually a full-stack of Allied elites and Samnite heavies.
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  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: which .exe is best for EB?

    Quote Originally Posted by Ravenfeeder View Post
    I can see this statement applying to KartHadast actions early in the game, after that, not so much.
    I was perhaps a bit too emphatic, but I have seen more pointless than appropriate naval invasions when playing western Greek factions.

    Quote Originally Posted by Slaists View Post
    From your own experience, would you recommend Darth's formations for EB 1.2?
    To be honest, I have played very little EB since the release of 1.2. I simply don't have enough time available. However, I have no reason to believe that A.I. performance has significantly changed since 1.1, so yes, the EB-adapted version of Darth's formations improves EB. I personally use Sinuhet's adapted formations, but I believe Darth's are about as good.
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  9. #9
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: which .exe is best for EB?

    Quote Originally Posted by Ludens View Post

    Aemilius is talking of Darth Formations, not Darth Mod. The former can be adapted to EB. Search the unofficial EB mod forum for "AI formation mods", and you shall find an adapted version.
    From your own experience, would you recommend Darth's formations for EB 1.2?

  10. #10
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: which .exe is best for EB?

    Quote Originally Posted by _Bean_ View Post
    Define 'best'.

    EB was built for Vanilla. It does not officially support the BI or Alexander .exe's. There are, however, supported mini mods that deal with both with dedicated players for each.

    BI opens up the world of AI naval movement, though it tends to be wild and random. Alex is meant to build on that, but is still not particulary effective. BI and Alexander also give you acces to night battles and some more unit formations (shield wall etc). To be honest I miss none of these playing on the RTW.exe. My AI still has reasonable naval activity (though they tend to neglect naval recruitment from time to time) and the formations like shield wall are not really needed in my opinion with the EB team's work on the phalanx.

    Hope this helps.
    I guess, my main concern was the AI. I wonder the AI plays any better (especially on the battlefield) if alexander or bi's exe is used.

  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: which .exe is best for EB?

    Alex AI is the best because it allows the AI to do naval operations intellegently. Otherwise not too much of a difference.
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  12. #12

    Default Re: which .exe is best for EB?

    alex.exe has the smartest AI. Albiet, it is not much better, it mainly does a better job at flanking. It also, improves naval invasions.
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  13. #13
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: which .exe is best for EB?

    for AI yes best exe is Alex.exe . but believe me you will not like being outflanked by AI in battle map.
    and if you play as a neighbour of A.S. you will be get tired of endless battles. but if you like challenge you can stick with VH/N difficulty setting. if not use H/N.



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