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Thread: Rank fire, Fire and advance, Platoon firing

  1. #1
    Member Member Roy1991's Avatar
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    Default Rank fire, Fire and advance, Platoon firing

    Rank firing is so effective in my campaign, is there any reason to actually research Fire and advance & Platoon firing?
    From reading the texts of the technologies they seem to be more of a downgrade from Rank fire than anything else.

  2. #2

    Default Re: Rank fire, Fire and advance, Platoon firing

    incorrect platoon firing is def an upgrade. its constant firing by rank as far as i know.

    ie the first rank fire the whole way down the line, then kneel and the second rank do the same, its constant shooting. i could be wrong in my interpretation tho :)
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  3. #3
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Fire and advance is completely pointless. I cannot think of any possible use it could have.

    Platoon fire is pretty good though.
    Last edited by Sir Beane; 03-11-2009 at 02:03.


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  4. #4
    Rip, Slip, Brush, Ahh Member crazyviking03's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    the platoon fire is more effective than fire by rank, but I honestly think Fire by rank looks alot cooler when they do it. Also, for some reason platoon fire always makes me think of the US Civil War, so I see British Highlanders using platoon fire, and my mind triggers civil war, and i have a small brain fart lol
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  5. #5

    Default Re: Rank fire, Fire and advance, Platoon firing

    Speaking of them, does anyone know why the Ottomans can't use platoon firing? And before you ask, yes I have it researched.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  6. #6
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Only certain elite units can use platoon fire, usually Guards or equivalent.

  7. #7

    Default Re: Rank fire, Fire and advance, Platoon firing

    really? Dang...so that means my normal line infantry won't platoon fire? Well at least I know now not to research it...unless is does prussia have any elite units?

  8. #8
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Prussia has Grenadiers, as well as one other one that I don't remember.

    Actually, all factions have grenadiers.
    Last edited by A Very Super Market; 03-11-2009 at 04:30.
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  9. #9

    Default Re: Rank fire, Fire and advance, Platoon firing

    this worries me, since im playing as marthras any of their units able to use it?
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  10. #10

    Default Re: Rank fire, Fire and advance, Platoon firing

    I always assumed that what is apparantly is rank fire was platoon firing. Now I am terribly confused. I have never used guards in battle, they just defend my Imperial capitol and I have never really payed close attention to grenadiers.

    Is there a list of who can platoon fire?

    As for Maratha, I believe Sihks are their most elite unit. At least, that was the strongest unit I had when I won.
    Last edited by DisruptorX; 03-11-2009 at 04:46.
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  11. #11

    Default Re: Rank fire, Fire and advance, Platoon firing

    After a quick custom battle, it seems their elite janissary guard unit can't. But their grenadiers and hand mortar unit*what????* can.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  12. #12
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by Fondor_Yards View Post
    After a quick custom battle, it seems their elite janissary guard unit can't. But their grenadiers and hand mortar unit*what????* can.
    Rank fire worked for me with the Janissary guard units in the campaign.
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  13. #13

    Default Re: Rank fire, Fire and advance, Platoon firing

    It makes sense that the Janissaries wouldn't have access to the most advanced firing drills. Afterall, it was during this era that the lack of modern training began to show in Ottoman armies.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  14. #14

    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by Sheogorath View Post
    Rank fire worked for me with the Janissary guard units in the campaign.
    I'm talking about platoon firing.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  15. #15
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by Sir Beane View Post
    Fire and advance is completely pointless. I cannot think of any possible use it could have. .
    Yeah but it's so cool.

  16. #16
    -=LotU=- Battalion Commander Member yankeefan05's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Im confused about the pros of "Fire and Advance". What is it?

  17. #17
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    First rank fires and begins to reload, the last rank moves up to the front, fires and begins to the reload. The cycle then repeats itself. It basically ensures that your men are constantly in motion toward the enemy while sustaining a field of fire. It's very cool to se in action

  18. #18
    ETW Steam: Little Fox Member mini's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    basically the same as platoonfiring, only difference being that F&A makes your troops creep up to the enemy.
    Quite conventient in some cases.

  19. #19
    Member Member PBI's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Does it get confused as easily as coutermarching in M2 did, and result in your men endlessly marching back and forth without ever actually firing? If so I may give it a miss and stop at fire by rank.

  20. #20
    Member Member batemonkey's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Surley you should be able to choose which type of firing you use in battle?
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  21. #21

    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by Monk View Post
    Yeah but it's so cool.
    Indeed.

    Here's a modified version of it done in live action:

    https://www.youtube.com/watch?v=IWuaSww3JnA

    Perhaps we will be able to re-create this in the upcoming 19th century expansion pack...

  22. #22
    ex Lord Member Melvish's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by Sir Beane View Post
    Fire and advance is completely pointless. I cannot think of any possible use it could have.

    Platoon fire is pretty good though.
    Not as useless as you think.
    I use it quite alot to close in for mass change... devasting effect
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  23. #23
    ex Lord Member Melvish's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by melvish View Post
    I use it quite alot to close in for mass change...:
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  24. #24
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    I'd say it would be very useful.

    Getting closer means more hits and more slaughter...and as the gentlemen said...

    At some point you can klick the melee button and charge the buggers!! Game over for that unit, especially if you have Grenadiers with a few stripes of experience.

  25. #25
    Member Member Eusebius86's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Before I research fire and advance, will it cause problems for my units if they are behind cover? I have rank fire researched and have no problem with units firing from cover right now. I'd rather that not change...

  26. #26
    ex Lord Member Melvish's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by Eusebius86 View Post
    Before I research fire and advance, will it cause problems for my units if they are behind cover? I have rank fire researched and have no problem with units firing from cover right now. I'd rather that not change...

    No there a button on the interface to activate it like the one for melee.
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  27. #27
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by PBI View Post
    Does it get confused as easily as countermarching in M2 did, and result in your men endlessly marching back and forth without ever actually firing? If so I may give it a miss and stop at fire by rank.
    The formation changing in ETW is vastly better than M2TW but fire and advance does involve a lot of movement; the unit has to open ranks, move forward and so on, which wastes valuable time. The enemy will probably get the first shot in and maybe even a second volley before your unit is ready to open fire. As you know, that's not ideal when a single volley can kill almost 20% of a regiment.

    Platoon fire also suffers from this lack of 'alpha strike' ability but makes up in overall rate of fire. It burns through ammo incredibly fast though.

    Skirmishers like dragoon and light infantry (and native archers) have the greatest alpha strike ability because all ranks fire immediately.
    Last edited by dopp; 03-11-2009 at 15:01.

  28. #28
    ex Lord Member Melvish's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by AussieGiant View Post
    I'd say it would be very useful.

    Getting closer means more hits and more slaughter...and as the gentlemen said...

    At some point you can klick the melee button and charge the buggers!! Game over for that unit, especially if you have Grenadiers with a few stripes of experience.
    To get even more slaughter, time it with an old style cavalry charge to the rear...
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  29. #29
    Member Member Eusebius86's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by dopp View Post
    The formation changing in ETW is vastly better than M2TW but fire and advance does involve a lot of movement; the unit has to open ranks, move forward and so on, which wastes valuable time. The enemy will probably get the first shot in and maybe even a second volley before your unit is ready to open fire. As you know, that's not ideal when a single volley can kill almost 20% of a regiment.

    Platoon fire also suffers from this lack of 'alpha strike' ability but makes up in overall rate of fire. It burns through ammo incredibly fast though.

    Skirmishers like dragoon and light infantry (and native archers) have the greatest alpha strike ability because all ranks fire immediately.
    So are you saying that it is best to first engage the enemy and then use the button interface to select fire and advance?

  30. #30
    ex Lord Member Melvish's Avatar
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    Default Re: Rank fire, Fire and advance, Platoon firing

    Quote Originally Posted by dopp View Post
    The formation changing in ETW is vastly better than M2TW but fire and advance does involve a lot of movement; the unit has to open ranks, move forward and so on, which wastes valuable time. The enemy will probably get the first shot in and maybe even a second volley before your unit is ready to open fire. As you know, that's not ideal when a single volley can kill almost 20% of a regiment.

    Platoon fire also suffers from this lack of 'alpha strike' ability but makes up in overall rate of fire. It burns through ammo incredibly fast though.

    Skirmishers like dragoon and light infantry (and native archers) have the greatest alpha strike ability because all ranks fire immediately.

    Sure fire&advance mix up you nicely align regiments but so does charging, so it doesn't really matter.
    I usably fire one volley of standard rank fire and then i'll start fire&advance after that first volley. Sure you get some casualties and it is not a tactic for the faint of heart. I used it with great success so far. Be sure to have researched latest model of bayonet for awesome charge bonus. The only time i don't move in for the kill is when i'm in a strong defensive position like a high slope (i place the regiments in 3 row and 2to3 row of regiments.. a real killer as they all fire without hitting each other) or behind a wall. Even when the enemy is behind a wall i use half of my army to fire&advance to keep them occupy and under fire (moral hit?) and the other half running in a charge around the flank.
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