Or at least take the ship-homing cannon balls away from the AI. I find when you sail right next to a ship and fire a fully loaded broadside the accuracy is quite satisfactory, but the damage is extremely lacking, especially when galleys only lose 1 crew member and 2% hull damage from a full point blank 4th rate broadside rake.
The AI doesn't have that problem however, when they give you a full broadside volley from point blank range they savage your ship, even if their ship is inferior in quality to yours, or of the same quality.
Combat from further away, the AI ships definitely have accuracy boosts against you, and more of their cannon balls will hit your ships than your cannon balls theirs, even if your ships have a higher accuracy stat than theirs.
So, the two most important things there i'd say are to balance the ship stats and take away the accuracy and damage bonuses the AI seem to have.
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