I'd be interested, if you are willing to have one of those 20 turn terms be a catastrophe.
As for faction choices, I don't really have a preference since I've barely played the game. This would be my first Grand Campaign in ETW.
I'd be interested, if you are willing to have one of those 20 turn terms be a catastrophe.
As for faction choices, I don't really have a preference since I've barely played the game. This would be my first Grand Campaign in ETW.
I could play, provided the game isn't set to anything larger than normal unit scale (all my comp can handle.).
Spain sounds great to me. I can't really say whether they're a hard or easy faction in ETW. They're certainly spread out, and fighting in different theaters would be fun.
I'd vote for H/H. Playing on VH/H and it's challenging but not extremely difficult, and I consider myself in the "mediocre" rank of players.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
Okay, since we have four interested people (including myself), I think we can get started and then pick up additional players along the way.
Does anyone have a problem with Spain, H/H, and normal unit scales?
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
"Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
Mafia: Promoting peace and love since June 2006
Not I.
I'm in on those terms, GH.
EDIT: May I suggest the 'Prestige Victory' conditions? That way we'll still have to worry about Victory conditions until the game is over. Plus, it's a great way to compare yourself to the other major powers.
We could also make it a personal goal to capture all the provinces outlined in the 'Long Campaign' victory requirements.
Finally, how does everything feel about New Spain? I know we're still getting used to Empire, but it might be worthwhile to refuse to annex it via mission.
Last edited by Cecil XIX; 03-12-2009 at 02:58.
Haven't checked Spain's victory conditions yet, but I was thinking along the lines of the following. Prestige would also be good as an alternative.
1. Catholic Hapsburg Empire. The United Provinces and all their territories must be destroyed and absorbed into Spain. In addition, Austria and all its territories must either become a protectorate of Spain or fall under direct Spanish rule. -edit- Not sure what to do about Portugal though. Anyone more historically knowledgeable than me have any suggestions?
2. The New World speaks only Spanish. Spain must achieve total control over the Carribbean and all her adjacent territories. This naturally includes the annexation of New Spain.
3. Phillip's Revenge. Spain is to do the impossible and complete what the Armada in 1588 could not: achieve naval domination in Europe and take over London. One of the prerequisites for completing this is that the Spanish Navy must meet and defeat whatever British fleet(s) there is/are in the area before the invasion of Britain starts.
Ambitious? Oh yeah. Is there a chance of us spectacularly failing, especially considering none of us are even close to mastering the game yet? Yes, and a very large one at that. But remember, victory isn't important so much as telling a good story is. And I think one way or another, this is gonna be a good story.
Comments? Alternatives? Does anyone have any proposed House rules, or do you guys think this is hard enough as is?
Last edited by GeneralHankerchief; 03-12-2009 at 04:53.
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
"Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
Mafia: Promoting peace and love since June 2006
I like #1 personally, so my vote goes for that. Not being a great player, I think it will be hard enough as it is, but I won't complain if you apply house rules that make things harder. (Just don't expect anything stellar from my part.)
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