Okay, savegame is up:

http://rapidshare.com/files/21088559..._1710.zip.html

A few highlights for TinCow:

- Currently the workers in Gibraltar are on strike, they will probably riot next turn. I've exempted Flanders and the Netherlands from taxes, but there's an army in the area that can easily put down any rebellions that do pop up.
- One of my two schools just finished researching canister shot and they just started researching improved explosive grenades, so feel free to change that up if you wish.
- You'll see the map of the New World, especially Spain's holdings, quite different from the start of the game. Namely, I had to bail New Spain out and capture Mexico for myself. An army is currently en route from Mexico to deal with Pueblo raiders. Its ultimate destination is Texas.
- Also in the New World, I'm massing a small force in French Guyana to take Dutch Guyana, but they're not ready to do so quite yet.
- Finally, in an interesting situation, we're not allied with France because Louisiana declared war on me. France stayed out, breaking its alliance with me, but they eventually absorbed Louisiana. I tried to ask Louis for a reestablishment of the alliance but he said "no".

Ultimately, I consider my term moderately successful. Thanks to the capture of some key territories, including Morocco, Amsterdam, and Mexico, our net income is anywhere from 6,000-12,000 per turn depending on exemptions and raided territory. I sold all of our territories in Italy, minus Sardinia, in order to make some investiments which I believe have paid off. I haven't done much in the naval field (one trade ship is in Brazil, BTW) or preparing for an invasion of Austria, but I do believe that I've laid a solid foundation for you guys to build on. Finally, I leave you with a screenshot of the current Presige situation, which, considering what we had to work with at the start, I consider respectable.



I'll start working on the writeup now. Good luck to everybody else.