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  1. #1
    Member Member vicsrealms's Avatar
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    Default Pirate Cities

    I was playing the British campaign today and got sick and tired of being raided by the two pirate cities near buy. So, I built up some troops and I went after them. They out numbered me by about 300 troops, but with my troops superior training, cannons, and a good general I managed to beat them with only losing 100 troops. Small problem, after the battle was over I was left outside the city. When I tried to re-enter I noticed that they had all 840 troops left. It was as if I hadn't even tried to take the place. Am I not supposed to go after these guys? Or did I just find a nice new bug? Kind of wasted a couple of hours trying to retake the city a couple of times. Talk about frustrating.

  2. #2
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Pirate Cities

    Did you assault or lay siege to the city? If you assaulted and won the battle, you should have captured it. If you lay siege and they sallied, they could easily have held on to the city if enough troops survived. And since a portion of their defenders would have been "armed civilians", I think the game engine would just give them those guys again next battle.
    Age and treachery will defeat youth and skill every time.

  3. #3

    Default Re: Pirate Cities

    You can take those cities, I have noticed sometimes that when you beat back a sally attempt during a computer turn you won't take the city but the next time you try during your turn you get a freshly spawned mob garrison again to fight against. Not sure if it is a bug, but I agree that it can get a little annoying. Best thing is to just assault it on your turn and take it then and there and not seige it.

    If you were attacking it and it wasn't a computer sally attempt then I have no idea why it did that and I can't say that I have run into that aspect of the game mechanics.

    Edit:Quillan beat me to it, but basically it comes down to sally or assault.
    Last edited by Ardri; 03-11-2009 at 20:15.

  4. #4
    Member Member vicsrealms's Avatar
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    Default Re: Pirate Cities

    Alright, thanks for the info. I'll have to reload and try again.

    VV

  5. #5
    Member Member Rufus's Avatar
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    Default Re: Pirate Cities

    If they sally and they have no more turns left till surrender, and you win, then you take the city. I haven't been assaulting generally because I can wait till the turns to surrender are up and then defend when they sally. That will change if I encounter a city capable of holding out for many turns, or if the AI appears likely to pull in reinforcements from somewhere else when sallying.
    An E:TW AAR on the American Revolution: The Long March of Liberty

  6. #6

    Cool Re: Pirate Cities

    "Kill them all. Kill them. KILL KILL KILL." Know what movie that is from?
    "You are only alive because Jack Bauer does not know who you are"

  7. #7
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Pirate Cities

    Watch out for their Buccaneers if you encounter any! Those guys are suprisingly good in melee and actually have quite high morale.


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  8. #8
    Inquisitor Member Quickening's Avatar
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    Default Re: Pirate Cities

    Quote Originally Posted by JRCDave View Post
    "Kill them all. Kill them. KILL KILL KILL." Know what movie that is from?
    No but it reminds me of the bit in Jason and the Argonauts when the skeletons are raised and the summoner shouts, "DESTROY THEM! HEAR! KILL KILL KILL KILL THEM ALL!"

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