Really?

Because I never get that clue?

If I have 3 units and the enemy has 20 my logic is to inflict as many casualties as possible.


The devs once said they tried put into place a AI system where the Ai would know which engagements were vital and which were not, a prority set, but I havn't seen it in play anywhere or heard of it yet.

MTW2 had a nice system of ransom, release and execute.

This is not MTW2 tho , and no one in ransoming back prisoners, at best they are getting put on prison ships, at worst executed.

My goal was often to not have armies keep attacking me and so the easiest method was to eliminate them whether that be ETW or MTW2.

To let some 3-4 stacked army wander off on the edge of my border only to attack the next turn never made much sense to me. I'm glad to no longer chase armies.