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Thread: Land units in ships during a naval battle

  1. #1

    Lightbulb Land units in ships during a naval battle

    I'm at work at the moment so haven't had a chance to check this out.

    But what happens to your land units (that are being transported by the fleet) during a naval battle.

    Will they go on deck and start firing their weapons at enemy ships or do they simply hide below decks?

    I'm asking because, like many other members of this board, I'm not having much success at naval warfare. (I've won 1 of 4 battles so far and lost too many ships to mention). I wonder if adding a few land units to my fleet will help them out.

    I'll try this out and report back when I get home from work.





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  2. #2
    Member Member batemonkey's Avatar
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    Default Re: Land units in ships during a naval battle

    I've not checked in game but i'm sure they said before release they would have no effect.
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  3. #3

    Default Re: Land units in ships during a naval battle

    They will not play a part in the battle. Seeing how you can some how cram 1000 men, 20 cannons and 200 horses on 1 sloop technically the boat should sink before it leaves port.

    However if the boat sinks your army will drown of course, because they didnt have life jackets back then

  4. #4

    Default Re: Land units in ships during a naval battle

    I've always looked at the units as actually being loaded on transports, escorted by whatever warship(s) they are "loaded" on, and, if I had to guess, I would say this is the abstraction CA has in mind as well.
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  5. #5

    Default Re: Land units in ships during a naval battle

    Quote Originally Posted by NimitsTexan View Post
    I've always looked at the units as actually being loaded on transports, escorted by whatever warship(s) they are "loaded" on, and, if I had to guess, I would say this is the abstraction CA has in mind as well.
    It's a nice thought. But in reality I think they just thought taking into account weight limitations would be far too annoying and complex.

  6. #6
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Land units in ships during a naval battle

    The abstraction worked fine prior to ETW I think because the naval part of the game was so abstracted.

    However now individual ships represent, well, individual ships...

    Not that this going to make any difference, the answer still remains that the lands units have no impact on the naval battle...

  7. #7

    Default Re: Land units in ships during a naval battle

    are bomb Ketches able to bomb land targets or participate in a seige or only fight against naval units? its a mortar on these ships I dont see it being much use against a moving naval target
    Last edited by ZIM!!; 03-12-2009 at 19:56.

  8. #8

    Default Re: Land units in ships during a naval battle

    Bomb Ketches, were, in reality, a shore bombardment vessel (though I suppose they would have had some utility against anchored ships). They would have been useless on the high seas, though.
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  9. #9
    Member Member hoom's Avatar
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    Default Re: Land units in ships during a naval battle

    The abstraction was okish when there were no civilian ships but now we have civilian transport ships (Indiamen etc.) so they really should make it so that land units can only be transported by trade ships (maybe the bigger classes of combat ships too) & on a 1:1 or 2 land:1 ship ratio too.
    Last edited by hoom; 03-12-2009 at 21:47.
    maybe those guys should be doing something more useful...

  10. #10
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Land units in ships during a naval battle

    Quote Originally Posted by NimitsTexan View Post
    Bomb Ketches, were, in reality, a shore bombardment vessel (though I suppose they would have had some utility against anchored ships). They would have been useless on the high seas, though.
    When I heard that land targets couldnĺt be attacked I thought that meant no Bomb Ketches.

    I guess I was wrong, they are in, but how do they work at sea (in the game) has anyone tried?

    I know their gunnery system was used at anchor IRL. Can they shoot on the move?


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  11. #11

    Default Re: Land units in ships during a naval battle

    However now individual ships represent, well, individual ships...
    Not really, unless you can actually buy having England and France having fleets of 20 or so total ships in 1700 when the game begins. Not too mention the limit of 20 per side in naval battles.

    Sorry, but they are still abstracting.

  12. #12
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Land units in ships during a naval battle

    although its not affected by transporting units, you do get little fellas up on the masts who take rifle pot shots at ships that get to close, regardless of whether a boarding action is happening. Theres something funny about broadsiding the enemy stern, and then a couple of "ping! Ping" from some dudes up on the sails
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  13. #13
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Land units in ships during a naval battle

    Well, that's how Nelson died...
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  14. #14

    Default Re: Land units in ships during a naval battle

    Quote Originally Posted by Bob the Insane View Post
    However now individual ships represent, well, individual ships...

    No, they don't not really. Just like individual land soldiers do not represent real soldiers at a 1:1 ratio. In R:TW, if you accepted that an unit called a Cohort was, in fact, a Cohort, that put the game-real life ratio at 1:3 (on Huge). M2TW, given that Medieval are armies were historically less structured, is a bit harder to break out (and the size of the armies is greatly in dispute), but 1:3 ratio, at the least, was in effect, and a 1:5-1:10 ratio might make more sense in some cases. In ETW, given that each unit is a regiment, you have about a 1:5 to 1:10 ratio in effect (depending on whethe you define "regiment" as a battalion formationt that was generally the smallest manuvere unit, or as a actual regiment, equivalent to 2-3 battalions). Personally, I accept a 1:10 ratio of troops and about a 1:2-1:3 ratio for guns. One stack, then generally equates to about 2-3 divisions (small corps, or, on the other hand, more or less the size of a British expeditionary army).

    Given all that, you should figure that the ships in game, at least, represent 2-3 "real" ships.
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  15. #15
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Land units in ships during a naval battle

    Quote Originally Posted by NimitsTexan View Post
    No, they don't not really. Just like individual land soldiers do not represent real soldiers at a 1:1 ratio. In R:TW, if you accepted that an unit called a Cohort was, in fact, a Cohort, that put the game-real life ratio at 1:3 (on Huge). M2TW, given that Medieval are armies were historically less structured, is a bit harder to break out (and the size of the armies is greatly in dispute), but 1:3 ratio, at the least, was in effect, and a 1:5-1:10 ratio might make more sense in some cases. In ETW, given that each unit is a regiment, you have about a 1:5 to 1:10 ratio in effect (depending on whethe you define "regiment" as a battalion formationt that was generally the smallest manuvere unit, or as a actual regiment, equivalent to 2-3 battalions). Personally, I accept a 1:10 ratio of troops and about a 1:2-1:3 ratio for guns. One stack, then generally equates to about 2-3 divisions (small corps, or, on the other hand, more or less the size of a British expeditionary army).

    Given all that, you should figure that the ships in game, at least, represent 2-3 "real" ships.
    I guess it is all a matter of personal perspective...

    For me the Huge units in RTW where the perfert size for as they normally formed up in groups of two centuries next to each other which made 180 men perfect...

    But of course i am abstracting the other way and ignoring the game calling each unit a Cohort...

    Of course, if your PC can take it you can mod the unit size for Brigades in ETW to 1000 men if you want...

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