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Thread: Working on a mod, any interest in helping?

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  1. #1

    Default Re: Working on a mod, any interest in helping?

    here are some current pictures. as you can see not all of the factions are on the map, but im working on it. if you have any questions, let me know!

    arabia:
    http://yfrog.com/07arabiaj

    greece:
    http://yfrog.com/0igreecej

    india:
    http://yfrog.com/0qindiakj

    scythia:
    http://yfrog.com/0pscythiaj

  2. #2

    Default Re: Working on a mod, any interest in helping?

    I hardly see the point of starting such a mod, since there are several identical ones that have already been released and introduce much more in new features, new music and pretty much new everything. You can try Extended Greek Mod, Europa Barbarorum or Diadochi TW. So far it looks like a vanilla clone with a few modifications to the factions and a new map. Other than that, it looks a little bit too unpolished...

    To attract new members to a mod, you'll have to do a lot of work yourself at first and do some rather extensive modding. Then show amazing new screenshots of new units and stuff in action.

  3. #3
    Sindarin Elf of Doriath Member Finch's Avatar
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    Default Re: Working on a mod, any interest in helping?

    i agree with redfox

  4. #4
    Notepad user Member Red Spot's Avatar
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    Default Re: Working on a mod, any interest in helping?

    Quote Originally Posted by RedFox View Post
    I hardly see the point of starting such a mod, since there are several identical ones that have already been released and introduce much more in new features, new music and pretty much new everything. You can try Extended Greek Mod, Europa Barbarorum or Diadochi TW. So far it looks like a vanilla clone with a few modifications to the factions and a new map. Other than that, it looks a little bit too unpolished...

    To attract new members to a mod, you'll have to do a lot of work yourself at first and do some rather extensive modding. Then show amazing new screenshots of new units and stuff in action.
    Do note that he isnt starting a new mod, he's been working on this for the last 2 years. Besides that, most mods do the same in a slighty different way. The main reason I decided to do my work 'outside the box' and work on the ai, instead of copying history and fail in the process ... :)
    (you cant copy history, at best you can set the starting map to resemble history .. just my opinion btw :D)

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